In Xeno Rangers we aim to create a fun dynamic gameplay that varies greatly per level.
A specific section of levels we have are called the 'fungus levels' in which we've introduced the 'fungus infected' state (along with Fungus enemies of course).
When the players (or friendly NPC's) get infected with the fungus-virus, upon death they 'spawn' hostile zombie versions of themselves...
From a gameplay perspective we wanted to introduce these in the close-quarters fungus levels, so cooperative players are less likely to camp together in tight spots. This feature would introduce great risk in such cases.
You can see this in action in the video below:
So lets walk through the steps on how this works. This player character is 'infected':
Upon getting killed, an AI controlled hostile fungus zombie is spawned:
When this fungus zombie is destroyed, nearby virus particles are spread, infected all those nearby:
Let us know what you think, and if you are interested in Xeno Rangers, check out the Xeno Rangers Steam Page