The Fully Finalised build Of Brutal Doom: Kickass Edition's V4.0 Update, after Nearly 5 Months of Development brings this...
After many months of Pain, Development hell and Constant working brings Quite Possibly the Pinnacle of This Mod's Development, Adding many new features, new Enemy Attacks/Behaviour, New Weapon Sounds and Designs, Better gunplay, New Weapons and TONS of Improvements to Gameplay.
A slight bit of Unfortunate news is that this Could Quite possibly be the Last build, as I am planning to move on to other Projects, but if this is how it Ends, then I hope it is all Worth it for the People who have stuck around since the ModDB page's Creation.
I would Like to thank you all for The Interest in this mod, and Inspiring me to get back into Doom Modding after So many years, Words cannot Describe How Thankful I am for the BD community and the Amazing People that I have met in this Community, and I cannot say How thankful I am for the people who have stuck around and Followed this mod since the beginning, and now, the End
Yours sincerely, D boi
Addendum: Fixed the Issues with the Ballista, Added a New Alt-Fire for the Axe, New BFG cell Pickup Sprite and More...
Addendum (24/7/22): Gunslinger Addendum finished, added Belt-fed mode for the Assault Rifle, added a separate Ammo type for the Minigun and GPMG, Added armor-piercing shots for the SMG, and added some new Death/Gore states for the Zombies and Imps, fixed a couple bugs, and made slight Refinements here and there...
Quick update (7/10/22): Made the Ballista Projectile cut through enemies, Fixed the issue with Reloading for the SMG and ASG, added an Alt-fire to the Ballista and replaced some gore sprites
Definitely need to mention it only works on GZDoom. It failed on LZDoom.
yeah, That's understandable, Even though it's completely coded in Decorate and ACS, it only Works on Gzdoom, Since the Zdoom Devs Basically Quit development on LZdoom, to my knowledge
XD?This mod run´s in LZDoom :1
Why in this day and age would you LZDoom for?
Hexen, mostly
sorry to answering you in this 2023 but there are people that doesn't have a powerful pc to move gzdoom with opengl full quality, that's why the people choose lzdoom or zandronum
I was playing GZ doom on a dual core windows 7 pc with crazy quality using a low res on a CRT. The results were stunning.
lzdoom forever
GAME FREEZES ON RELOAD OF THE BALISTA
do not worry, I have noticed this Issue just as I had released it, Once the Addendum (Update for V4.0), I'll try and get it fixed
thank you for the response! and thanks for addressing the issue
you are welcome
do you intend to bring mechanics like flamebelch and blood punch to this mod?
The Blood Punch is Planned for the Next addendum (Bugfixes and tweaks), but I might have issues porting the mechanic, the Flame Belch is already planned to be included in the Update for the Kickass Weapons pack
dash is not working
Could be that you might have forgotten to Bind a key to it, I would have set a keybind, But it didn't work on My end, you have to Manually bind a key for the Dash
Damn, I cannot convert the rar file into a zip. Using a sketchy 7Z Opener app doesn't work this time. It reads the file as damaged.
unrar then re-zip?
Does it support gzdoom 1.9?
no, get an update
Thank you so much for fixing the balista in a timely manner. :)
no problem, I've been meaning to fix it For AGES, I'm gonna try doing more of these little "Addendums" to try and fix any issues, and maybe add some cooler stuff
Pls make it work on lzd 3.84
sorry, but there is no way that I can unless I completely **** up the mod, so I'm sorry but you're gonna have to use GZdoom
Finally! A BD mod where I can fully kick *** with weapons and ****!
Hey, cool mod. Just asking, what are the sprites for the HUD face? I think they're really cool and I wish to import them into another mod
wdym, they're literally in the Graphics section, under the "Mugshot" directory
Hey does this on gzdoom 2.0.0
No, get an update
Does this work on lzdoom
No it doesn't, upgrade to GZdoom, Pal
CoomSlayer15 Thanks! This mod is amazing and has a lot of incredible weapons (the best i played ´till now)
I'm running it in Final Doom and BFG Doom with other addons i have.
BIG MOD!
Thx to all the amazing people in this wonderful site and for you of course!
Port: GZDoom v4.8.2 over Windows 10 Pro X64
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You're crazy bro, this is spectacular and it's only 92 mb
I hate that basic hud that come with your mod ,the health icon & the armor are too close and the dash icon is forcepresent where it's set, the grenade icon too big
You forced with acs the "dash" icon/animation to be always present ,he always interfere and broke the others hud
should place it upper or not inc it in the acs as a font but separatly like in the sbarinfo ,i understand now why nobody made a compatible hud for your mod
-i dont see the point about separate the BFG10k(BDBFGAmmo) and the bfg(ammocell)
-Shouln't change the plasmagun altfire, that one causes a lot of lags
Unfortunately affected by the same ghost footsteps sound as every other BD mod:
Moddb.com
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I might be tiny bit late but does this masterpiece work with zandronum