Updated and bugfixed EDayTest001 for the Brutal Doom Community Expansion v21.14.0
or above.
- Fixed various texture alignments and map issues
- Improved various explosions, destroyable vents, fire extinguishers, and fire effects
- Improved the boss monsters and their projectiles
- Changed the Wolfenstein secret exit to EDAY30 inside the human base through the portal room
- Buzzsaw and it's ammo now spawns on the Wolfenstein map inside the cage instead of the plasmarife
- EDAY41 (Redlight District) secret exit is now accessible on EDAY40
- Revolver secret on Twisted Neighborhood has been simplified
Recommended Load Order:
- doom2.wad
- edaytest001BDCE.pk3
- brutalv21.14.0.pk3 or above Link
- bdce_eday_compatibility.pk3 Link
- edaymusictestdec09.wad (optional)
well done
Very good. Been waiting for map sets for Community Expansion.
Super. Thank you.
Correct the description:
edaymustictestdec09.wad (optional) ->
edaymusictestdec09.wad (optional)
done
Hello, Is this mod finalized ? its been out for some time just wondering when it will not be called a test map and made more official. Cheers, cant wait for Brutal Fates (Steam)
That's up to Sgt_Mark_IV the creator (and of Brutal Fate), I just made this little update to work with my community expansion while we are waiting is all.
AAAA GREAT THANKS A LOT BLOODWOLF!!!
I notice a few problems:
Map Hollywood holocaust, the secret to red light district can't be activated like the original
Map twisted neighborhood, the 3 secret switches to the revolver don't work like original, area blocked by red bars can be unlocked without a red key, and the locked door inside can be opened without a key too.
I followed the guide by pg666 for 100% secret.
That guide doesnt apply to this, I have made a few changes.
EDAY40 now has the secret exit (to the right of the level exit through a window) unblocked so you can go to EDAY41.
The revolver secret was nonsensical with three switches in three unrelated buildings revealing the revolver in the gun store, thats nonsense so I changed it to be unlocked from inside the gun store.
The red bars and that door with the redkey borders I will fix cause yeah that is wrong.
It feel like sound travel further than original so stealthy neckbreaker take down is harder to do. Like the start of eday01 or doom2 map01 player can only grab one before the enemy standing next to it start attacking.
Also those marine corpses pierced by red stake added by this map pack don't drop loot when destroyed, the hanging one is fine.
Those issues should be reported on the community expansion page, the impaled marines are also part of the brutal doom mod while this is extermination day mod is mainly just maps and a few decorations.
Hello everyone By the way, it would be interesting to adapt the map from the After Doom mod - Icon of Sin is dead. This turns out to be a replacement for the EDAY32.wad card!
Map lab complex entrance, the crushers destroy all item in the room except berserk pack. They don't do that in original
what all wads do you have loaded? Your load order should be
1. doom2.wad
2. edaytestbdce.pk3
3. brutalv21.14.x.pk3 or above
4. bdce_eday_compatibility.pk3
5. edaymusictestdec9.pk3 (optional)
I just tested eday08 on zandronum and gzdoom and could not duplicate the powerups disappearing under the crushers, note this is meant to work only with my brutalv21.x.x version of brutal doom, other addons or mods may break compatibility. Thats just how the code is.