Relive the Black Mesa incident as an security guard in this classic-style Half-Life mod.

Post news Report RSS Half-Life: Insecure - Chapter 5 Design Finished

Update about Chapter 5 design progress, and some new screenshots.

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Greetings!

Almost 2 years in the making, Chapter 5 is now playable from start to finish. Although, it still needs more work with fixing bugs, polishing some details and adjust the overall difficulty.

So, no demo will be announced any time soon. But in the meantime, i'm gonna share some of the progress regarding the design of the chapter:

Old Chapter 5 Intro - December 2022

Redesigned Chapter 5 Intro - August 2024:

The old intro of the chapter was a bit lacking and uninteresting; so with the redesign, the outside is now expanded, with a better sensation of being in a outside place with some story element highlighting the Grunts struggling with the Xen army.

Old Warehouse - January 2023:

Redesigned Warehouse - August 2024:

With the redesigned, same as the prior screenshots; highlight the chaos and wreckage that the grunts and the Xen armies are leaving. and also, introduce some of the verticality that will become more prominent in this chapter.

War-torn Buildings - April 2023:

War-torn Buildings - August 2024:

Rather than a redesign, most of the map it's still intact after a year ago, i've just added more desert ground and another building so it doesn't feel big for no reason.

Up until this point, most of the screenshots seen in the article regarding the updated demo is still intact, so there's no point in showing them again, so instead, i'll jump on a few unseen screenshots:

Collapsed Tunnel (insecure05g):

Security Checkpoint Lobby (insecure05g):

Lambda Labs Corridor (insecure05h):

Lambda Reactor (insecure05g):

Lambda Teleporter (insecure05i):

That should be it. The overall duration of the chapter is roughly 1 hour and a few minutes, played in Medium difficulty and using most of the keycards. It can be longer when it's played on Hard, not using any keycard and have to scavenge ammo breaking crates.

And since it's not tested on Hard, i won't release a demo until most of the bugs and the difficulty are sorted out. Once finished with the polishing state, i will release a demo and start working with the last chapter of the mod and hopefully, the final release. So, stay tuned for more news.

So, take care and i'll see you soon.

Post comment Comments
neophus
neophus - - 597 comments

Nice work ! the new versions are better than the oldest ones, good improvments.

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Ornela
Ornela - - 12 comments

looks cool, nice job:)

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fakebarney
fakebarney - - 9 comments

All of these places look pretty awesome!

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AMM_AG
AMM_AG - - 114 comments

Awesome!

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orangekid05
orangekid05 - - 40 comments

Hello again MPS.! Long time no see. That is very awesome news you shared with us. Btw, you think would could make Half-Life: Insecure compatible with the steam_legacy build of Half-Life and maybe remove that WON bobbing and as well? If not, then no big deal. ;)

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Qwertyus
Qwertyus - - 2,619 comments

Lambda locations are extremly awaited!

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/TheWolf
/TheWolf - - 859 comments

Nice

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Aynekko
Aynekko - - 702 comments

Looks so nice and old-school, I'm looking forward to play this

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FlippedOutKyrii
FlippedOutKyrii - - 3,596 comments

You really are getting better at the smaller details, awesome job!

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