The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A mod that adds brand new medkits for each faction and slightly alters existing ones. FDDA + DLTX, BHS, BHSRO and Cold Mod compatible.

Preview
[UPDATE 3] Faction Medkits [FDDA + DLTX]
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slovak101
slovak101 - - 2 comments

Yoooo fire addon!

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Zeigerih
Zeigerih - - 7 comments

pretty nice.. u need new medkit from efp...and more big packs med

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TheGuyFromWortnite
TheGuyFromWortnite - - 44 comments

EVEN MORE MEDKITS?!?!?!?! 0_0


WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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No_Data Author
No_Data - - 68 comments

[UPDATE 1]

- Fixed Loris' task not working when trying to report back after coming back from Darkscape.
- Slightly buffed the healing and stamina regen of the Sin medkit to give it a slight advantage over the Renegade and Bandit medkits at the expense of worse side effects.
- Slightly increased damage resistance given by the Orange first-aid-kit

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YuriVernadsky
YuriVernadsky - - 493 comments

Maaan this Sin medkit looks insane! Nice job!!

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No_Data Author
No_Data - - 68 comments

Spike2135 did one hell of a job on all these medkit designs. All credits for the designs go to him, I only sort of gave him guidelines for how they should look :)

I agree, the Sin one goes incredibly hard

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Spike2135
Spike2135 - - 14 comments

Thank's man! It was a real team effort. I did the textures but Data is the brains behind it all.

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No_Data Author
No_Data - - 68 comments

[UPDATE 2]

- Added BHSRO compatibility patch

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No_Data Author
No_Data - - 68 comments

[UPDATE 3]

- Added brand new effects to multiple medkits (thanks, NLTP_ASHES!)
- Sin medkit buffed to make it balanced with the severe side effects it gives the player.

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ElCaz4dor
ElCaz4dor - - 226 comments

Kinda wish the medkits would show temporary healing like vanilla ones.

Also RIP my stash full of 50 bandages :D

Will play more to see how they are, only got the herbful medkit from Renegades.

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No_Data Author
No_Data - - 68 comments

Sure thing, I would love some feedback on the balance of these medkits :]

I would make the healing show up for the BHS patch, but its not automated, has to be done manually and it's just such tedious work :[

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Lexus2411
Lexus2411 - - 161 comments

send a link to your discord

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Alexykiller95
Alexykiller95 - - 87 comments

There is a mod on moddb that for a regular first aid kit allows you to use it 5 times Moddb.com . Question is, is it compatible with this mod?

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Lexus2411
Lexus2411 - - 161 comments

you can set any number of uses yourself in the item configs. the max_uses line

therefore, the mod that you threw off will be compatible since it affects only vanilla first-aid kits.
But I do not recommend installing old addons on version 1.5.2, because most likely they are not translated into DLTX and simply overwrite existing UPDATED files.

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No_Data Author
No_Data - - 68 comments

As Lexus said, it might be compatible if its properly DLTX'd, otherwise you can easily edit it yourself if you find the .ltx file responsible for defining these items, found in gamedata/configs/items/items/items_facmedkits_new.ltx and changing the max_uses line to however many uses youd like, however I balanced the medkits in accordance to the vanilla medkits in-game, ISG medkits have 4 uses

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Alexykiller95
Alexykiller95 - - 87 comments

Okay, one question, can I buy an IIG first aid kit anywhere or only from the corpses of this group?

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No_Data Author
No_Data - - 68 comments

Hmm, I dont remember if I made it sellable by anyone. ISG can drop it and very high ranking mercs could too. They're supposed to be rare

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Lexus2411
Lexus2411 - - 161 comments

Maps and other notes cannot be viewed as a page...
I want to translate this to RU localization, and I have already translated all the files, I would like to transfer this to you and take the source of the pictures with sheets to create notes in Russian as well

UPD. For paper to open, you must have the Western goods addon installed, from version 3.0.0

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rook198
rook198 - - 15 comments

good day, really great mod and nice work! in Gamma modpack, i have this error and it has to do with painkiller I think, thanks.

! [SCRIPT ERROR]: ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script:8: attempt to index field 'painkillerlist' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 - SSS 21 - UPDATE 2024.08.10\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script(8) : func_or_userdata

LUA error: ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script:8: attempt to index field 'painkillerlist' (a nil value)

Check log for details

stack trace:

! [LUA] 0 : [C ] __newindex
! [LUA] 1 : [Lua] ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script(8) : func_or_userdata
! [LUA] 2 : [Lua] c:/gamma anamoly install\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 3 : [Lua] c:/gamma anamoly install\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 4 : [Lua] ...anamoly install\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 5 : [Lua] ...mma anamoly install\gamedata\scripts\bind_stalker.script(218) :

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No_Data Author
No_Data - - 68 comments

Are you sure you're using the right patch?

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