A mod that adds brand new medkits for each faction and slightly alters existing ones. FDDA + DLTX, BHS, BHSRO and Cold Mod compatible.
This is a mod that was only made possible thanks to the efforts of Spike2135. Credits to him for inspiring me to actually carry through and finish this idea.
Requirements:
- Western Goods 3.0.0 (CORE MODULE) - the mod heavily employs the readables mechanics of Western Goods. The core module of WG (so you dont have to get items or anything else) is needed to make readable items actually readable.
- FDDA - for those sweet item use anims.
- DLTX - needed to make old medkits get overwritten properly.
Patches:
Description
The mods' main goal was to add new medkits to each faction and rework old ones. Here's a list of them all:
- "Duty" medkit - a very effective combat-oriented medkit, used by the Duty faction.
- Improvised medkit - a very bare-bones version of the generic stalker medkits. Mainly used by Bandits and Stalkers.
- "Liberty" medkit - a more zone-appropriate version of the generic stalker medkit. Used by Freedom.
- "Swamp Dweller" medkit - a variation of the generic stalker medkit with far greater anti-rad properties. Used by Clear Sky
- "Contractor" medkit - a combat-oriented medkit with 3 uses, used by the Mercenaries
- "Divine" medkit - derived from the army medkit, it is more suited for northern regions of the zone with its great combat and anti-rad potential, however, it gives great psy vulnerability. Used by Monolith.
- "Zone Junk" medkit - an even worse version of the improvised medkit. Used by Renegades.
- "Fleshfeast" medkit - a medkit made of very dubious materials, more harmful than useful. Used by Sin.
- "UN Scientific Expeditions" medkit - a very very potent medkit with a whopping 4 uses. Rare to find, used by ISG.
- Military medkit - same old army medkit, but with a brand new look. Used by Duty and Military
- Spongebob medkit - debug medkit, can be obtained through debug menu.
The mod also adds new readables, dialogues and tasks. For now, there is only one task, available at Loris. These tasks do not show up as actual PDA tasks, so read the dialogues carefully.
This mod works really well alongside my other medical mods - New Medkits and Minor Meds. I suggest making this one higher priority than the 2.
Credits:
- Spike2135 - without Spike's work, this mod would've been impossible. Credits to him for every faction medkit texture design and icon he made!
- NLTP_ASHES - huge thanks for creating custom medkit effects and answering my tedious modding questions
- _Rodes - credits for the spongebob medkit texture
- CounterBruv - credits for help with the Darkscape Map
- xcvb - for answering any and all of the tedious modding questions I had
- de55dman and Gutman_Gaming - for continuous testing of my medical mods.
I would like to really expand on this mod with the tasks and whatnot in the future, so I would be glad to work with anyone who'd like to help with development of the mod :]
Yoooo fire addon!
pretty nice.. u need new medkit from efp...and more big packs med
EVEN MORE MEDKITS?!?!?!?! 0_0
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
[UPDATE 1]
- Fixed Loris' task not working when trying to report back after coming back from Darkscape.
- Slightly buffed the healing and stamina regen of the Sin medkit to give it a slight advantage over the Renegade and Bandit medkits at the expense of worse side effects.
- Slightly increased damage resistance given by the Orange first-aid-kit
Maaan this Sin medkit looks insane! Nice job!!
Spike2135 did one hell of a job on all these medkit designs. All credits for the designs go to him, I only sort of gave him guidelines for how they should look :)
I agree, the Sin one goes incredibly hard
Thank's man! It was a real team effort. I did the textures but Data is the brains behind it all.
[UPDATE 2]
- Added BHSRO compatibility patch
[UPDATE 3]
- Added brand new effects to multiple medkits (thanks, NLTP_ASHES!)
- Sin medkit buffed to make it balanced with the severe side effects it gives the player.
Kinda wish the medkits would show temporary healing like vanilla ones.
Also RIP my stash full of 50 bandages :D
Will play more to see how they are, only got the herbful medkit from Renegades.
Sure thing, I would love some feedback on the balance of these medkits :]
I would make the healing show up for the BHS patch, but its not automated, has to be done manually and it's just such tedious work :[
send a link to your discord
There is a mod on moddb that for a regular first aid kit allows you to use it 5 times Moddb.com . Question is, is it compatible with this mod?
you can set any number of uses yourself in the item configs. the max_uses line
therefore, the mod that you threw off will be compatible since it affects only vanilla first-aid kits.
But I do not recommend installing old addons on version 1.5.2, because most likely they are not translated into DLTX and simply overwrite existing UPDATED files.
As Lexus said, it might be compatible if its properly DLTX'd, otherwise you can easily edit it yourself if you find the .ltx file responsible for defining these items, found in gamedata/configs/items/items/items_facmedkits_new.ltx and changing the max_uses line to however many uses youd like, however I balanced the medkits in accordance to the vanilla medkits in-game, ISG medkits have 4 uses
Okay, one question, can I buy an IIG first aid kit anywhere or only from the corpses of this group?
Hmm, I dont remember if I made it sellable by anyone. ISG can drop it and very high ranking mercs could too. They're supposed to be rare
Maps and other notes cannot be viewed as a page...
I want to translate this to RU localization, and I have already translated all the files, I would like to transfer this to you and take the source of the pictures with sheets to create notes in Russian as well
UPD. For paper to open, you must have the Western goods addon installed, from version 3.0.0
good day, really great mod and nice work! in Gamma modpack, i have this error and it has to do with painkiller I think, thanks.
! [SCRIPT ERROR]: ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script:8: attempt to index field 'painkillerlist' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 - SSS 21 - UPDATE 2024.08.10\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script(8) : func_or_userdata
LUA error: ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script:8: attempt to index field 'painkillerlist' (a nil value)
Check log for details
stack trace:
! [LUA] 0 : [C ] __newindex
! [LUA] 1 : [Lua] ...l\gamedata\scripts\zzzzzz_player_injuries_facmeds.script(8) : func_or_userdata
! [LUA] 2 : [Lua] c:/gamma anamoly install\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 3 : [Lua] c:/gamma anamoly install\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 4 : [Lua] ...anamoly install\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 5 : [Lua] ...mma anamoly install\gamedata\scripts\bind_stalker.script(218) :
Are you sure you're using the right patch?