The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Complete sound rework of the ambience sounds from Stalker Anomaly.
This is a total reworking of the stalker anomaly ambient sounds. Something that the community always agreed that what makes stalker unique is its atmosphere and this includes the ambient sounds, which we all remember from the classic games like the typical sounds of wind, dogs barking, leaves moving on the ground, crows, etc.
Saying that I never liked the approach that some sound mods had here in moddb, that practically silenced all the sounds in the game, leaving very few like the simple sound of the wind in the background, And I think a lot of what gave stalker its atmosphere were all these ambient sounds.
And being a mute zone, i think that doesn't represent a real atmosphere of the stalker world, yes, it's a disaster zone, but that doesn't mean that life doesn't thrive, saying that, many sounds were restored again and completely redesigned to give a better atmosphere.
UPDATES:
NEW VERSION V3
I had to redo the mod from 0 as there were many inconsistencies with files and this was causing crashes and console errors, now it should all be correct and crash free and fully compatible with gamma (as long as you disable the mods marked at the end of the post).
Be sure to delete the old version before installing the new one.
NEW VERSION V2:
New version, deactivated all the randoms sounds of mutants and screams, and changed them for sounds more according to the atmosphere, like more sounds of crows and insects (crickets, cicadas, etc) and also sounds of moose (now that they are canon in stalker 2), changed all the wind sounds (again) for better quality ones, added tree sway sounds in some scenes, reworked all the background sounds in each environment, and adjusted the volumes, added more eriee and spooky sounds at night, now there is birds sfx for different times of day, like morning, dusk etc, but now you can hear them only on south sounds (like cordon or swamps, lorewise if there is an emission they just gonna fly out of the zone) in the northern zones there are just crows
FIXES:
V3.1:Fixed the error" Can't open section 'underground_background_1'".
V2.2.1:More adjustments i forgot.
V2.2: NEW VERSION FIXED THE CRASH RELATED TO THE SCRIPT (gamedata\scripts\optimized_time_events.script(248) and small adjustments.
V2.1: small adjustments to the volume of some sounds.
* New sounds depending on the zone: urban, factories, open fields, swamps, forests, laboratories.
* Each zone will have its own touch to make it more unique.
New sounds of:
-Rain
-Birds
-Crows
-Animals in the distance
-Wind
* New configuration of the sounds of the environments.
- If the weather is sunny and clear, you will hear cicades, birds, crows and wind sounds of clear weather.
- At sunset, you will hear sounds typical of that time of day, crickets, crows, etc.
- If there is a foggy weather, there will be more silence, with less frequency of animal sounds.
- If it is a pre-storm weather, you will be able to notice that rain is approaching, as the wind sound effects will be more powerful and thunder will be heard in the distance.
- Rainy weather, increased rain sounds depending on the intensity, stronger wind sounds, and some lightning.
- Storm weather, you will feel like you are really in a storm, as the rain will sound quite loud as well as the wind and many thunder sounds.
- New sounds of laboratory environments, now it seems that they are abandoned labs, with sounds of collapse and shaking of metals.
* Stalker 2 sfx of Devices, and anomaly detector sounds taken from the trailers.
And much more!
Small preview, but i really recommend to download the mod and try for yourself: Youtu.be
I hope you enjoy!
Thanks to: Hades@DK for the portrait of the addon and eAkman for give me a space on his discord and all the support they give me.
My addon is a standalone version so its **Not compatible** with Dark signal audioscape : weather and ambiance, and SOUNDSCAPE OVERHAUL 3.0.
Average
9.650 votes submitted.
what reshade did you use for the preview? looks really good
None, i dont use reshade, just sss and atmos
привет! перед Atmos или после ставить твой аддон?
извиняюсь , все увидел!)))
I just took a walk through Agroprom. Gunshots somewhere far south, the howling of strong wind and rustling leaves loud and clear while my toon walks on the railway toward the tunnel ... It is much, so much better than before. The environmental sounds really adds quite a lot to the game immersion. Thank you kindly, dear Sir.
Could you make it less loud? And I have another question, the sounds of animals and mutants in the background are fake or give player a hint to what to expect in that direction?
The sounds of animals are just enviromental, just sfx, the real mutants have they own sfx, and with less loud what sound in specific do you mean? i added a lot of sounds xD
Nice, I see that my edit just got posted as new comment.
Could you make it less loud? And I have another question, the sounds of animals and mutants in the background are fake or give player a hint to what to expect in that direction?
Edit: It is not too loud, problem was on my end.
No problem mate, nonetheless i feel maybe the wind gust sfx are a little loud
It is compatible with Soundscape Overhaul or need to choose one or the other?
You have to choose this addon or the other, Soundscape Overhaul are not needeed
Works wonderfully
hello...does it work with GAMMA?
It should! but i think gamma use shrike sfx, make sure to deactivated that addons, or install my with more priority
I used yours, never deactivated any other sound mods, just put yours higher priority and seems to be fine!
Glad to know!
I have been always waiting for something like this! I wished for some more nature sound since so long!
BTW, can we install this as last in load order with MO2? I play GAMMA.
I read that you recommend to install this with a lower priority, but does this mean this mod should go BEFORE or AFTER the other mods you mention?
i cant say if should go before or after, that depends on MO2 organization you have, because i for example, mi addons on top have more priority than my addons of bot, for that i mean this need lower priority, gamma have a lot of addon of sfx, My recommendation would be for my mod to have higher priority only than those sound mods.
When you say "higher priority" you mean it has to overwrite files of something with lower priority, don't you?
Exactly!
The rain sounds are too loud and don't always get muffled properly in interiors. It's actually hard to hear Sid in his bunker when it's raining.
i will look into it
Actually would it be possible to have the sound of anomalies being triggered in the distance or other more anomalous noises?
You can already hear the anomalies weing triggered at certain distances, but I will analyze it and see if it is feasible to implement it so that they can be heard even further away
This is absolute essential mate!
To get this to work I had to delete thunderbolt.ltx and thunderboltcollections.ltx because it said it was already installed by ATMOSPHERICS.
Is there a patch or workaround or what will be the result of deleting these 2 files or will it be OK because ATMOSPHERICS has those files covered?
You dont need to deleted that files, just install my addon with lower priority that ATMOSPHERICS.
Lovee the addon mah man! Sadly, my game crashes with this installed and the crash log says: can't open section collection_medium. Please help hehe
Did you read what i put on the bottom of my post xD?
I neither have Desman's mod or NPCs die in emission nor atmospherics. Maybe it's related to the error stated by a fellow stalker (den_valley)?
Never had that error, do you have any other addon that is reeplacing my? if not, send me the log error pls
Umm no. This is the only mod I downloaded as of today. Got Soundscape overhaul and Dark signal sounds. Your addon overrides them though. I use JSGME. I'm sorry for the hassle. Here is the error log. I hope it helps :
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1214
[error]Description : fatal error
[error]Arguments : Can't open section 'collection_medium'. Please attach [*.ini_log] file to your bug report
Mmm not idea what thats error is, i recommend use MO2, but, notheless, my addon its a standalone audio mod like Dark signal (audioscape : weather and ambiance) and Soundscape Overhaul, disable that addons and only use my and tell me if its crash still
ERROR in environment_garbage.ltx
Can't find variable max_effect_period in [day]
Fix it please.
Did you read what i put on the bottom of my post? if yes, send me the log
Why do you need a log if there is a syntax error in the file?
You have written:
[day]
effects = max_effect_period = 50.0
Instead of:
[day]
effects =
max_effect_period = 50.0
There is no line break.
just try going to the garbage.
mmm thank you for the info, download again, should be fixed now
Keep getting Can't open section 'collection_far'
I think i know what this error is, i adden some new fx for preblowup in this pack, and if you dont have that addon the game crash (so i will have to upload that sounds in a different addon) in a few minutes I will upload the new file with the fix
I installed Preblowout Murder and it still has the same error.
edit: I'm also hoping you release these as smaller packs more specialized to help with problem solving. Especially considering all the other sound packs available people may have installed.
I already upload them in different very specialized packages, you can not use all the addons on moodb because obviously there will be imcompatibilities, so there are different versions, like my addons "retune", or those of Darksignal, replace the same sounds but with the touch of each author, preblowup is not a requirement for my mod, and I fixed my files so it is not necessary, I do not know what is this error you have but you have to check your addons, in any case if you can I need to read the log where the error is given, i think now i truly find what the problem is, in a minutes i will reupload the file with the fix
Great addon, however I think some sounds should be separated into their own addon, as they go beyond the scope of this one imo.
When I hear "ambience" I do not think of object destruction sound effects and device sound effects being changed for example. I think of ambient background noises.
Just my feedback, great job though.
Thanks for the feedback, maybe you right, i should upload that like a misc option
[10:22:00.491] FATAL ERROR
[10:22:00.491]
[10:22:00.491] [error]Expression : <no expression>
[10:22:00.491] [error]Function : CInifile::r_section
[10:22:00.491] [error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[10:22:00.491] [error]Line : 1214
[10:22:00.491] [error]Description : fatal error
[10:22:00.491] [error]Arguments : Can't open section 'heat'. Please attach [*.ini_log] file to your bug report
[10:22:00.491]
[10:22:00.491]
[10:22:00.492] stack trace:
Damn, can anyone help with this, only started crashing when I installed this mod in, I do them one at a time and test you see.
I dont think this have to do with my addon, there is no "heat" section on my files, read the bottom of my post and check you addon list
is this mod compability with arrival anomaly?
it should be
So, for those having the cannot ]find collections' sort of errors, the solution is to install Atmospherics OVER this mod or it won't work. Something to do with the weather and thunder collections. Same problem can happen with Desmonds horror overhaul, atmospherics has to install on top of that or you'll get the cannot find collection_far error.
I literally put that in the description of my post :I, now I deleted it because I fixed the files and there is no more file incompatibility.
I know, but that's the only way I could get it to work..downloading .6 now.
edit: .6 does the trick @ normal load order etc. Working!