20 pages of balance changes, new units, and a survival mode added.
This is safe to install over the top of your current installation if you are currently on 1.89.53
As always, run the installer in admin mode, and if you need help, join the discord, don't ask in the comments!
1.89.54 is here!
This version includes a slew of balance changes, some new buildings, and a new survival mode which you can find in the map list!
As always, join the discord if you need technical support and our dedicated team will help you.
Changelog:
New Maps
Toscaros Ford - 8p
Toscaros Ford (Night) - 8p
Oasis of Sharr (Version 2) - 8p
Deff Slogg Bog - 8p
Hab Block Omega - 8p
Sands of Time - 6p
Hadrian Coast - 6p
Salvage - 4p
Great Tomb - 4p
Deff Slogg Bog (Survival) - 4P
- Ultimate Apocalypse Style Survival mode added.
- 5 player map wave mode defence against orks put any AI in slot 5 with fixed positions.
- Players in slots 1-4 teams don’t matter; you will all be assigned to the same team.
- There is only one difficulty: to survive as long as you can. But it’s possible to win…
Added Triolith to Legio Titanicus rules
General Changes
- remove transport reinforce and ability recharge
- remove commander addons
Tiering time
Old
T1 90 seconds, T2 150, T3 180 T4 240 T5 400
New
T1 90 T2 180, T3 270, T4 360, T5, 520
Mines
- Standard mines reduced to 600HP
- Inquisition, Marines, Tau, Sisters, Orks, Chaos, Eldar, Dark Eldar
Generators
Decay to 50%
Start decay 8 mins
Fully decay 15 mins
Generator boosting at 8% scaling 1% per generator boost research
Titan Changes
- Adjustment of Titan Weapons for specific targets
- Adjustment of HP to be comparable
- Costs adjusted to be reflective of power
- Nerf to End Game Super Units
- Additional Armour for melee Titans
- Titan penetrations all fixed and morale damage adjusted
Population Caps
- All factions popcaps increased to 40 support and 40 infantry cap
- Population caps adjusted to make up for this
- Tau path to enlightenment cost drops once first one built to allow more popcap
- 2 new researches added to chaos and space marines for popcap
- Necron resurrection beacon grants +6 of each population
- Necron listening post grants +5 of each population
Inquisition
Relic Unit Cost change
Land Raiders 300
Dreadknight 300
Stormraven 350
Grand Master 1200
Warhounds 600
Stormtroopers
- 400HP 25REC 3.5SEC 250Morale Squad base 3 models instead of 5, recruit cost from 125 - 90
Elite Stormtrooper
- 600HP 45REC 4.5SEC 400Morale
- Accuracy increased from 70% to 75%, accuracy whilst moving decreased from 50% to 37.5% Lowered ranged from 35 to 30
Melee Servitors
- Damage increased
- Reinforce speed decreased
Strike Team
- cost reduced from 130 to 120
- weapon count increased from 2 to 3
- psy cannon cost decreased slightly
- recruitment count increased from 2 to 3 increasing the cost from 260 20 to 360 30
Listening Post
- cost decreased by 5 requisition to 85
Builders
- acceleration increased from 1 to 3
- health increased from 300 to 450 HP
Inquisitorial Whirlwind
Inquisition watch
- cooldown for unload delay reduced from 90 seconds to 45
Guard
Relic Unit Cost change
Baneblade 250
Other Baneblade Variants 300
Stormhammer 500
Shadowsword 600
Warhound Titan 600
Reaver Titan 900
Super generator
- Income granted reduced from 100 to 65
- Cost scaling increased from 1000 to 1250
Baneblade building
- cooldown for unload delay reduced from 180 seconds to 45
Conscripts
- HP increased to 250
- Reinforce Cost increased to 6 REC 1.5 SEC
- Morale increased to 150
- Morale death penalty increased from 10-20
- Armour increased from 90 to 98
- Recruit cost increased from 50 to 60
- Squad max decreased from 15 to 12
Guardsmen
- HP changed to 440
- Morale changed to 300
- Reinforce Cost changed to 30 REC 4 SEC
Special Weapons Teams
- 210 REC 45 PWR recruit cost / 60 REC 15 PWR reinforce
- Replaced Main Weapon with LongLas Dedicated Marksman Rifle
- Changed Sniper | Lowered Commander Pen, Monster Pen
- Faster Reload Less Damage , No Knockback, Much lower Morale Damage, range 60-40.
- Removed Plasma Guns, Flamers, Standard Grenade Launcher, Melta Gun
- 3 Man Squads reinforce to 6
- Requirement added: Sniper Training research (Tactica Control)
- Poison knives moved to T2 (powered bayonets research)
Grenade Launcher (Flash)
- Max number reduced to 3
- No morale Damage
- Added reduced movement speed to 85% modifier
- Reload 3 - 6
- Modifier times set to 4.5
Guardsmen Riders
- HP increased to 550
- Morale increased to 550
- Reinforce Cost increased to 45 REC 4.8 SEC
- Armor changed from Infantry to Elite Infantry
- Speed decrease from 32 to 27, Acceleration time 2 to 3 seconds
- Regen increased from 1 to 2, regen decrease in combat 0 to 0.5
- Lance 40% Damage increase, 30% morale increase, 50% structure low damage increase
- Boltgun Reload 1sec-0.5sec accuracy .9 - 0.7 accuracy moving 0.3 - 0.35
Guardsmen Rider Sergeant
- HP increased from 500 HP to 650 HP
- Reinforce Cost changed to 75 REC 25 PWR
- Reinforce Time decreased from 30 SEC to 25 SEC
Commissar
- ability cooldown increased to 60 seconds from 30
- cost added at 30 power
Commissar Cadets
Range resist from 20% to 10%
Turret Emplacement
- Hotkeys and layout reworked and amended
- Descriptions fixed
- Punisher and Vanquisher cannons added
- Scaling added to researches
- You have a choice between 2 paths
- Bolters T0 --> Punisher T1 --> Plasma T3
- Bolters T0 --> Vanquisher T1 --> Missiles T2
IG primaris psyker
- Starts with 2 squad leaders available
- Guard leaders research now grants 2 more squad leaders instead of 3
- Melee slow ability slow nerfed from 15% → 12%
- Soul ripper
- Fire costs removed
- AOE values fixed (were 0 now 4.5)
- Pen tables fixed
- Slow duration decreased from 3 seconds to 2 seconds
- Secondary slow weapon fire rate increased from 1.5 seconds to 2
- Slow effect set at 20% from 30%
Sentinel
- Removed health increase from sentinel armour class change research
- Improved Plasma cannon upgrade
LT Command Tank
- Changed armour class from Commander to Armored Vehicle
- Reduced main gun range to ~ match T2 leman range
- increased reload and setup time
- Added “Focus Fire” ability grants Armored & Heavy Armored Vehicles 30% range for 30 sec in a 30m radius.
Hydra AAA
- Added setup time (3sec) to main gun, no longer fire on move.
Basilisk
- Changed armour type to vehicle from armoured vehicle to light vehicle
- Damage reduced by 25%
- AOE increased from 10 to 11
- Reload increased from 8 to 11 seconds
- Dispersion increased over range slightly
Hellhound
- Increased cost to 135 - 135, increased production time
- L.I.B research cost to 50req 75pwr, increased production time
- L.I.B armour pens reworked to match main cannon + increased range (24 - 30) and dmg
- Improved dmg vs structures and troops + increased inferno cnn range , added min range
- Reduced Morale Damage significantly ~ 50% to allow for more dmg
- Added Hellhound specific heavy flamer and reduced morale dmg + reduced health dmg
Kronus Pattern
- Damaged decreased slightly
- Ranged decreased from 50 to 45
- Pen table slightly adjusted, more damage to infantry, less to structures and vehicles (Slightly)
Bomber
- Fixing bomber by reducing the range and duration of bombing run
Earthshaker Platform
- Health increased from 2000 to 2500
- Earthshaker Cannon
- Reload times reduced from 11 seconds to 7
- Shell dispersion increased from 0 to 10 (More like basilisk)
- Damage decreased from 1500 to 725
- Morale damage at 60
- Minimum Range increased from 20 to 25
- Pens reworked
- Volcano Cannon
- Reload times reduced from 11 seconds to 7
- Shell dispersion increased from 0 to 10 (More like basilisk)
- Damage decreased from 1500 to 650
- Morale damage 90
- AOE increased from 7 to 9.5
- Minimum Range increased from 20 to 25
- Infantry pens slightly nerfed
Shadowsword
- Volcano Cannon
- Increased range to 120
- Added / Fixed aircraft pen
Priests / Commissars / Psykers
- Commissar armour reduced to 99
- Priest HP reduced from 1400 to 1000 / Armor reduced from 102 to 98
- Now requires tier 2; Hotkey fixed in HQ
- Psycher HP reduced 700 to 600
Guardsmen Health Research
- Research 1 buff decreased from 25% to 20%
- Research 2 buff decreased from 25% to 15%
Orks
Relic Unit Cost change
Squiggoth- 35
Kustom Stompa- 65
Dakka Stompa 75
Gargant 115
Great Gargant 280
Teching:
Waaagh Banner
- Costs 50 requisition and 0 power
- Scales by 15 requisition and 15 power for each additional banner built
- Addon grants +15 pop costs 175 power 125 requisition requires 45 ork pop (5 banners)
- Waaagh Research 1
- 750 750 grants max pop of 75 (+55)
- Waaagh Research 2
- 1750 1750 grants max pop of 225 (+150)
Super Generator
- Scales 1000 requisition
- Grants 60 power income instead of 150
Slugga Boys
- HP changed to 520
- Morale changed to 300
- Reinforce Cost changed to 30 REC 3.5 SEC
Shoota Boys
- HP changed to 540
- Morale changed to 500
- Reinforce Cost changed to 45 REC 4 SEC
Burna Boys
- HP changed to 575
- Morale changed to 600
- Reinforce Cost changed to 40 REC 5 PWR 4.5 SEC
Nobz
- Pop requirement lowered from 110 to 85
Flashgitz
- Pens vs vehicles and structures decreased
- DPS slightly lowered
Ork Turret
- Decreased HP to 3000 from 4400
- Changed costs 310 power → 150 power 120 requisition → 125 requisition
- Construction time increased to 45 seconds from 40
- Shokk Cannon
- AOE removed
- Pens vs infantry slightly nerfed
- Reload time increased from 2 seconds to 3
- Grants +1500 HP to structure
- Changed costs 100 power → 175 power 25 requisition → 75 requisition
- Construction time increased from 15 seconds to 40
- Reload time increased to 6 seconds from 4
- Infantry pens drastically reduced
- Morale damage halved
- Damage reduced
- Aoe increased to 8.5 from 6
- Grants +1500 HP to structure instead of (double HP)
- Changed costs 250 power → 350 power 25 → 75 requisition
- Construction time reduced from 210 seconds to 170
Boomy Platform
- Lobba
- Aoe increased from 6 to 7.5
- Reload time reduced from 10 to 7
- Minimum Range increased from 10 to 25
- Shell dispersion increased from 0 to 12 (More than basilisk)
- Weapon damage decreased from 1150 to 600
- Infantry pens lowered
- Vehicle and structure pens very slightly lowered
- Bigga Lobba
- Reload time reduced from 10 to 7
- Minimum Range increased from 10 to 25
- Aoe increased from 8 to 9.5
- Range decreased from 110 to 100
- Shell dispersion increased from 0 to 12 (More than basilisk)
- Cost decreased from 300 power 300 req to 200 power 150 req
- Weapon damage decreased from 1575 to 805
- Infantry pens lowered
- Vehicle and structure pens very slightly lowered
Sisters of Battles
Seraphim
- Squad size reduced from 6 to 4
- Squad size increases to 6 at tier 2
- Flamers can no longer fire and move (setup time of 0.3 seconds)
- Flamers penetration values reduced vs structures and slightly vs regular infantry
- Inferno pistols damage reduced (pen values overhauled)
- Morale damage values reduced on flamers and infernos
- Inferno pistol for sergeant reduced to 20 (same as squad)
- inferno pistols moved to tier 2
Shrine of the Living Saint
- No longer has infinite armour
Incarcerator
- better anti titan damage, for dealing with heldrakes.
- Titan penetration increased from 24 to 30
Legatines
- penetration building super reduced from 25 to 12
- building high reduced from 30 to 18
- building med reduced from 40 to 20
- building low reduced from 50 to 30
Callidus assassin
- Weapon disable ability targeted instead of AOE
Sisters Inferno grenade
- Damage decreased by 15%
- AOE reduce from 8 to 7.5
Living Saints
Arabella
- 105 armour ->100, but given additional health instead to have difference from other saints
- health 11000 ->13500.
Emiline
- armour 103->100
- hp 6500 -> 8000
Anais
- Armour 102->100
- hp 8500->10000
Battle sisters
- flamers range equalised with other faction
- storm bolters reworked
- better moving accuracy
- more damage
Retributors
- heavy flamer, has AOE same as other heavy flamers but is a T2 weapon now.
T3 turret upgrade
- 30% range increase -> 15% range increase, req cost 600 -> 400.
Tyranids
Relic Unit Cost change
Snakey Thing 200
Melee Uberfex 200
Uberfex 300
Hierophant 800
Biovores
- Reduced popcap to 3 from 5
- Reduced squad size from 5 to 3
Zoanthropes
- Armour type changed to heavy infantry
- Morale lowered from 500 to 600
- Reduced ranged resistance slightly
Raveners
- Removed damage from burrow and jumping abilities (Morale damage remained)
- Reduced throw effect and radius
- Increased health from 400 to 575
- Armour increased from 0 to 2
- Reduced jump cooldown from 90 seconds to 60 seconds
- Max 100 Food 1.5HP (150 per model)
Lictor
- Max food 30 3HP (90 per model)
Spinegaunts
- Max 50 1HP (50 per model)
- Recruitment cost changed to 45
- Reinforce cost increased to 6
- Health increased to 150
- Damage in melee increased
- Morale damage nerfed
- Armour increased from 90 to 95
Hormagaunts
- max 50 2HP (100 per model)
Termagants
- max 50 1.5HP (75 per model)
Warriors
- max 100 3HP (300 per model)
Genestealers
- max 100 2HP (200 per model)
Eldar
Relic Unit Cost change
Ancient Wraithlord 200
Scorpion 300
Void Spinner 300
Cobra 600
Revenant Titan 600
Phantom Titan 900
Uber Turret
- Sight reduced from 90 to 65
- Cost increased to 650 power → 800 power 300 requisition → 400
- Scatter Laser
- Range decreased from 75 to 62.5
- D Cannon
- Range decreased from 65 to 57.5
- Aoe reduced from 12 to 6
- Construction time on D-cannon increased from 15 seconds to 55
- Cost decreased 300 power → 150 200 requisition → 100
- Reduced pens vs infantry, daemons and commanders
Wraithlord
- Can no longer phase through each other
Wraithguard
- Setup time added of 1.8 seconds
Autarch
- Fusion gun penetration building low
- Aircraft targeting removed
- Teleport cost increased from 45 45 90 to 60 60 120
- Teleport range increased from 45 to 50
Fire Dragons
- Aircraft targeting removed
- Fusion gun penetration vehicle low reduced from 80 to 40
- Fusion gun moving accuracy reduction increased from 0.2 to 0.4
Rangers
- Health increased from 425 to 600
- Max range on weapon reduced from 50 - 80 to 50 - 65
- Damage increased slightly early on and can damage heavy armour better
- Scaling reduced (Damage and pen scaling toned down)
- Morale damage reduced (Later upgrades)
- Knockback removed (Later upgrades)
Wraith Walker
- Reaper Launcher
- Aoe Reduced from 7 to 6
- DPS reduced by 20%
- Pen values vs lighter infantry reduced
- Other pen values adjusted
Viper
- AOE reduced from 7 - 5.5
- DPS reduced from 137.5 to 100
- Pen values reduced from 80 to 40 - 55 (For infantry)
- Heavy inf pen reduced
Shadowseer
-Remove ability to cast nuke (in line with our “wait period between nuke centre completion and nuke activation”)
-Gracious alacrity not targetable on buildings (buffs construction / research speed by a lot, in line with gen boost nerf)
-Further shadowseer nerfs should be compared in stride with other commanders
Infinity Stone Set to Tier 5
Shining spears
- Nightwing strike ability Range decreased from 45m → 30m
Dire Avengers
- Dire 600HP 50REC 6.5SEC 650 Morale
- Lowered leader cap to 1 from 2, Removed grav platforms from the squad. Squad leader reinforce time fixed. 15% damage buff remains from squad leader.
- Dire Avengers research - Ability cast and cooldown nerfed from 50% to 20%, health increase to 20% from 30%, weapon upgrade now has 10% more DPS.
- Dire Avengers Weapon - Accuracy decreased from 70% to 65%, Accuracy decrease while moving decreased from 55% to 35%, DPS lowered by 5%, morale damage lowered by 20%
Howling Banshees
- HP increased to 750
- Reinforce time reduced to 6 seconds
- Morale increased to 750
- Removed 2nd melee weapon, increased accuracy 65% → 100%
- Slightly lowered base damage and fixed pen table.
- Banshee Research - Health increase by 100, 125 for sergeant, speed increase nerfed from 30% → 15%
Striking Scorpions
- Health increased to be relative with upgraded Banshees
- Health increased from 650 to 850
- Exarch Health increased from 1000 to 1400
Dark Eldar
Relic Unit Cost change
Clawed Fiend 100 (300 for squad)
Reaper 300
Shadow 600
Tormentor Titan 600
Instigator Titan 900
Global Abilities
- Corrosion now increased damage taken rather than reducing armour
- Speed ability grants less speed and slight ranged resistance
- Fleet of fire lasts longer but grants less speed
Poison Knife
- Now does 6 bleed damage instead of 2
Homunculus
- Weapon debuff stacking fixed
Mandrake
- HP increased from 250 to 375
Scourge
Warriors
- Morale increased to 600
- morale regen from 8 to 9.5
- Regeneration increased by 0.5
- Accuracy whilst moving decreased from 45% → 37.5%
- Special research moved to tier 2
- Fixed monster armour pen
Hellion
- Morale increased from 300 to 650
- morale regen from 8 to 12
- movement decreased from 30 to 28
- Accuracy while moving reduced from 70% to 45%
- Ranged damage increased very very slightly
- Melee morale damage increased by 10%
- Health increased from 175 to 200 and from 175 to 250 (leader) on T1 research
Clawed Fiend
- Speed reduced from 30 to 28
- Regen in combat decreased from 17 → 10
- Penetration building high reduced from 25 → 15 (dps reduced by 40%)
- Penetration building med reduced from 30 → 20
Trueborn Warriors
- Range decreased from 52 to 45 (All weapons)
- Range increased by 5 from 2nd range increase research (only)
- Dark lance morale damage reduced from 15 to 12
- Splinter cannon accuracy increased from 60% to 80%
- 20% morale damage increase on splinter cannon
- Armour piercing values removed (was 10) if base armour piercing is removed, the anti building med damage should go up from 0.
- Greater dark lance setup time added at 0.5 seconds
- 40% accuracy decrease for darklance whilst moving (was 0)
- Stat changes
- Unit weight increased from 18 to 25
- Health research 1 grants no change (was 15%)
- Health research 2 grants 20% health increase (was 15%)
- Health increased from 1000 to 1600
- Health of sergeant increased from 1200 to 2000
- Armour increased from 100 to 105
- Regeneration increased from 1 to 6
- Regeneration in combat decreased from 0 → 4
- Demorale penalty reduces to 20% accuracy reduction from 80, but they don't get speed increase. This is in line with other t3 units with different demorale penalties.
Archon
- HP scaling reduced on wargear
- Fixed crucible movement glitch
Wyches
- 150 HP on tier 2 research
- Speed reduced 24 → 22
Wracks
- HP increased from 1000 → 1350
Raven
Talos
Reaper (Artillery)
- Increased damage by 15%
- Infantry damage increased by 20%
- Disruption heavily reduced
- Vehicle damage decreased by 30%
Ravager
- Horrorfex Bomb duration decreased
- Weapon damages increased
Necrons
Amplification Generators
- +150 Health to nearby structures (stacking)
- 0.5 Regeneration aura (stacking)
- 3.5 seconds cost time increase per gen
Monolith
- Mono power income 10 → 20
- +150 Power 1st Mono
- +250 Power for each consecutive monolith after
Sterilisation Obelisk
- Gain 150 Relic per Obelisk
- Cost reduced to 450 from 650
- Scales by 100 pwr per Obelisk built
Energy Core
Summoning Core
Super Generator
- Decay time increased (takes longer)
- Income reduced from 200 to 100
Generator
- Costs 30 power
- +30 power for each consecutive monolith after
Ghost ark
- Harvest ability removed
- Rotation speed decreased
- Acceleration speed increased
- Cost decreased from 240 power to 220
- Production time reduced 75 to 55
Flayed ones
- Reinforce speed decreased from 20 seconds → 17
- Health increased from 900 to 1050
- Regeneration increased from 5 → 6.5
- Regeneration decrease in combat from 0 → 1.5
- Reinforce cost reduced 35 → 30
Research adjustments
- 1st 100 HP → 150 HP
- 2nd 20% HP → 150 HP, 2 Regen → 1
- 3rd 30%HP → 150HP, 3 Regen → 1
Necron Warriors
- Cost increased from 60 → 90
Eliminator warrior: added as Necron warrior squad leader
- 100 power
- 1000 HP
- 2 armour
- 6 regen
- immortal type weapon
- as good as 1.75 immortals
Deathmarks
- Ranged reduced from 70 to 67.5
- Squad cap reduced from 5 to 4
- Squad size increased from 4 to 6 (scales with researches)
- Movement speed decreased from 12 to 9 (scales with researches)
Synaptic disintegrator
- Knockback removed
- Full rework on pen values
- Damage increased
Synaptic disintegrator upgrade
- Knockback removed
- 10% ranged damage received on enemies hit
- 20% more morale damage
- No improvement on damage
Mark
- 75% damage taken reduced to 50%
- Duration time reduced from 120 seconds to 45 seconds
Tomb Spyder
- Carries a max of 9 bodies
- Costs to spawn
- 5 for necron warriors
- 7 for flayed ones
- 9 for immortals
- Get up chance increased from 20% → 30%
Necron Power Globals
- Power gain reduced from 15% 15% 20% 20% 20% to 12.5% for each
Triolith
- Added into the game
- 50000 HP
- Requires 1600 relic and 30000 power
- Requires level 3 nuclear research and tier 5
- 2 jumps with 2 min cooldown for each jump
Chaos Space Marines
Relic Unit Cost change
Brass Scorpion 200
Plague Baneblade 250
Land Raider 300
Scout Titan 600
Helldrake 750
Reaver Titan 900
Csm Fixed worship bug.
Plague Marines
- Plague Flamer
- Slow effect duration decreased from 10 seconds to 0.5
- Slow effect increased from 15% to 20%
- Flamer ranged increased from 18 to 25
- Morale damage slightly decreased
- Bolter
- Accuracy increased by 10%
- MeltaGun
- Range increased from 14 to 25
- Vehicle pens slightly fixed and lowered
- Damage very slightly buffed
- Accuracy whilst moving decreased from 0% to 35%
- Rad Launcher
- Infantry low pens decreased
- Infantry high pens increased
- Normalised damage value
change obliterator and mutilator armour to elite heavy infantry.
- Armour type changed from monster med/high to heavy infantry high
Tactical Marines
- Volkite pen table reworked and damage values fixed
- Can now do damage whilst moving with this weapon
Noise Marines
- full weapon rework for both weapons
- effect stacking fixed, aoe fixed, damage and pens all redone
- base weapon is anti infantry, slightly anti vehicle and structure
- upgraded weapon is anti structure, morale and accuracy still and costs less
Havoc Marines
- Volkite pen table reworked
- Weapon moved to tier 3
- Aoe reduced and damage halved
Chaos Terminators
- Volkite pen table reworked
- Damage values increased
Khorne Terminators
- Volkite same as chaos terminator volkite
- 10% less accuracy and 10% less move accuracy
- Damage decreased from 280 - 175 to 230 - 150 (Maybe also decrease hq pens)
Vindicator
Renegades
cost reduced to 35 req and hp 390
Cultist
Health changed from 250 to 320.
Space Marines
Relic Unit Cost change
Land Raider Basic 250
Other Land Raiders 300
LR Terminus Ultra 600
Warhound 750
Reaver 900
Nuclear Generator
- Grants 75 income instead of 100
- Cost scales by 1500 instead of 2000
Space marines Inferno grenade
- Damage decreased by 15%
- AOE reduced from 10 to 7.5
- Morale damage decreased from 90 to 65
Scouts
- Range decreased from 36 to 32
- Accuracy increased by 5%
- Accuracy while moving decreased from 50% to 40%
- Cost increased to 5 power and 10 requisition
- Cost decreased to 15 requisition and 15 power (was 45 power)
- Moved to tier 0
- Reworked stats
- Removed knockback
- Price decreased to 15 power and 25 requisition
- Accuracy increased by 5%
- Accuracy while moving increased from 40% to 50%
- Moved to tier 1
- Base weapon range reduced from 70 to 55
- Range upgrade reduced from x1.2 to a flat +5 Range
- Range upgrade 2 reduced from x1.2 to a flat +5
Assault Marines
- Durability increased at tier 1 by granting 15% ranged resistance on the 1st armour research
Assault Terminator
- Thunder hammer slightly nerfed stun and damage
- Lightning claws slightly buffed
Vindicator
- Dispersion values reduced
Whirlwind
- Armour increased to 108 from 100
- Armour type lowered to vehicle low
- Health increased to 3000 from 2500
- Reload increased from 4 seconds to 7.5
- Damage reduced by 30%
- Stun effect lowered from 50% to 33%
- Accuracy slightly nerfed
Chaos Daemons
Change Tech III requirement
- Hell Spawn now requires Daemonclaw Obelisks
Gift Building
- Removed lesser and greater Daemon specialisation
- Now you get ALL the Upgrades!!
- And they show up and are in the correct location too!!
Daemon Infantry upgrades
- Brought in line with other faction´s infantry upgrades
- Daemon Infantry Upgrades have names and descriptions now
Daemon Hounds
- now eat less up to 100 for 200 HP instead of 200 for 200 HP
Tzeeench Daemon Prince
Herald of Tzeentch
- Regen decreased from 12 to 10
- Regen combat decrease decreased from 11 to 8 (2 regen in combat)
- Ranged resistance ability reduced from 10% to 5% (stacking with melee modifiers too much)
- Melee resistance reduced from 20% to 10%
Herald of Nurgle
- Regen decreased from 15 to 12
- Combat regen decreased from 6 to 9
- Armour decreased from 2 to 0
- Ranged resistance ability reduced from 10% to 5% (3 regen in combat)
- Melee resistance reduced from 20% to 10%
Great Unclean One
- HQ damage decreased
- speed 8 -> 10
Portal
- range set to 250 from global
Helldrake
- Added penetration values (2 missing pen tables added)
Greater Daemonettes
- Slow reduced from 75% to 35%
Furies reinforce cost 45 to 35.
Tau
Relic Unit Cost change
Greater Knarloc 200
Stingray and Swordfish tanks 300
Hazar El C&C ripoff 400
Riptide Suits 400
Tigershark 600
Mako Titan 600
XV 107 Titan 900
Tau Shield Generator
- Structure health increased from 2500 to 3000
- Ranged resist reduced from 50% to 33%
- AOE of shield increased from 25 to 35
- Melee damage received decreased from 30% to 20%
- UPGRADED Shield
- Ranged resist reduced from 50% to 33%
- AOE of shield increased from 45 to 50
- Melee damage received increased from 0% to 10%
- Melee modifier stack changed from false to true (no longer increases damage taken when shield auras overlap)
Broadside Elites
- transport slots increase to 2
- Big Railgun min Range increased from 5 to 10
- Ion cannon max damage reduced from 480 to 410
- Turret: reduced infantry pens of both the main weapon and the ion cannon
- Reduced vehicle pen and infantry pen of plasma rifle
- Reduced heavy infantry and elite heavy infantry pen for base weapon
XV25 Stealth Suits
- Damage lowered by 20%
- Accuracy increased by 10%
- Moving accuracy increased from 0 to 30%
Ark defence Turret
- damage increased by 10 min + max
- Increased pen values slightly
Fire Warriors
- Hvy infantry pen and base dmg increased
- Sight range increase (~60% of weapon range)
- Damage scaling decreased on T1 research
Greater Knarloc
- Can no longer reinforce
- Removed support cap requirement
- Now costs 200 relic
- Health doubled
- speed +90%
- regen buffed from 1 to 100 (30 in combat)
Vespids
Remora Stealth Drone
Barracuda
- Costs altered 260 power → 250, 120 requisition → 140
Broadside Battlesuit
- Costs altered 120 power → 100, 60 requisition → 80
Crisis Suits
- Costs altered 300 power → 240, 105 requisition → 180
- Reinforce 100 power → 80, 35 requisition → 60
- Flamer AOE fixed and adjusted
- Missiles tweaked for more damage vs vehicles
- Base AV weapon pens increased
Kroot
- Health and accuracy increased
- Model count decreased
- Cost increased
- Eat less for same HP
Kroot Dogs
- Armour type changes to monster
- Damage and pen values adjusted
Gun Drones
- Costs altered 200 power → 180, 100 requisition → 120
- Reinforce 40 power → 35, 25 requisition - 30
- Building med penetration reduced from 9 to 5
- Reduced elite infantry pen from 50 to 48
- reinforce amount reduced to 2
Hazard suits
Transport slots increase to 2
Costs altered 425 power → 375, 175 requisition → 250
- Fusion cascade penetration building high reduced from 25 -15
- Building medium pen reduced from 50 - 30
- Building low pen reduced from 75 - 35
XV 89 Commander
- Burst cannon
- Daemon pen increased from 0 - 25
- Fusion Blaster
- Daemon pen increased from 20 - 25
Buffed Ion cannon T5 recharge ability
End of Changelog
Thanks to everyone who has helped with this update, Tigershark, Dream Shepherd, Feeb, Demi, Topher and Stranger.
good
Не понимаю, чем же вам так помешали некроны, что вы им экономику угробили?
Godsped. Look forward to every update
Whenever I try to play regular Campaign game always crashes after loading in to first battle map.
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Why would you ever make tier up time longer? It was already long to begin with now it's even longer
I love you guys and your amazing mod! thanks so much for keeping it updated even after all these years.
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It's impossible to play this! The only stable version is 1.88.7.... starting from version 1.89.51 crashes and it only gets worse with each patch. At 1.89.54, departures occur when adding weapons to the Titan warlord for a space marine. I lowered the graphics. I played even at the easy difficulty level of 1vs1 and still crashes. It's just terrible.
I get a Fatal Scar Error when I use the mod :( help plz..
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disaster update
Game still very laggy and unstable, I have 1/10 successfully completed skirmish without crushing.
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