Added NPC basic attack on player. Next up WIP will probably be adding UI for Target NPC stats/Info and then multiple npc LOD optimisation/setup then target...
Added PlayerUI and Target World UI. Also added damage on health during attacks and basic death animation.
Just want to put up a mini update for a little chance of pace. Been experimenting with different UI design. Just a mini ui update for this one, no video...
Welcome to a progress update for The Pale Piper! This precision platformer, set in an interconnected, mystical world, blends metroidvania elements, challenging...
Welcome to a progress update for The Pale Piper! This precision platformer, set in an interconnected, mystical world, blends metroidvania elements, challenging...
Dark Life 2 is still in development and going strong. No release date yet.
Announcing a demo version of Eidolon Awakening coming June 10th and an insight at a bunch of different improvements made to the game in preparation for...
A look at everything we've been up to since the release of our trailer.
The past few months of dedicated effort have led to many improvements and changes to Eidolon Awakened. From a complete story and cutscene rework to adding...
Update on the several added maps, tons of refinements and general polishing that the mod has gotten.
The past few weeks were primarily focused on a major story rework, extending the overworld to provide better pacing and more Eidolon variety and other...
In today's dev log we've got some new Eidolons, a functional character customization system and a fast travel system.
In today's dev log we've got some new Eidolons, graphical reworks, battle system polishing plus a preview of a brand new dungeon in development.
In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
Waited an entire year once again to get an article out for this mod, and by this one's title it probably won't be the one people wanted to seeā¦ well...
A long due update on what we've been doing since the last update.
A brief update explaining why we've been rather inactive on ModDB for a little while.
An important announcement about the recent acceptance into P2CE's support program and the future of the mod!
Welcome back to another devlog on C.W.I.S, In this devlog I go over the new weapon upgrades system progress, some menu work, an improved ship health/hitbox...
New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...
No more waiting for your ultimate human experience on UAW, the long-awaited result is here! Get over to MODDEDWARFARE's ModDB page and download while...
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