Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

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Quake Sandbox v4.3 it's like Garry's Mod. What Quake Sandbox currently allows!


physgun


Physgun in Quake Sandbox is a powerful tool that allows players to interact with objects on the map. It can be used to grab, move, throw, and even freeze objects in mid-air. This tool is useful when creating and testing levels, as it gives complete control over the placement of objects. Physgun allows for easy manipulation of the environment, making it easier to create complex scenes and implement creative ideas, also its color is synchronized with the color of the HUD.

gravitygun


The Gravitygun in Quake Sandbox is a tool designed to grab and move objects at a distance. Unlike the Physgun, which gives you full control over an object, the Gravitygun allows you to pull or push objects, as well as throw them with force. This tool is useful both in combat situations, where you can use the environment as a weapon, and in level design, offering new ways to interact with the game environment. And yes, our new physics engine allows props to deal damage to players, cars, and other things.

toolgun


The Toolgun in Quake Sandbox allows you to perform a wide range of tasks, such as changing the color, size, collision, material, and model of objects. It can also be used to set the privacy of objects and even spawn new objects from the spawn menu. When a tool is selected, it is highlighted, making it easy to identify and use while working on a map. The Toolgun gives you complete control over objects, making it an indispensable tool for the sandbox.

before

after


The simple physics engine in Quake Sandbox is responsible for the realistic behavior of objects in the game. It allows objects to rotate in flight, interact with each other when colliding, causing damage to both other objects and the player. In addition, the engine handles many small details such as friction, inertia, and bounces, creating a more dynamic and realistic game environment.

fog


Custom Fog This feature allows players to create and customize the fog in the game. Users can change the density, color, and many other settings, which helps create a unique atmosphere and improve the visual perception of the levels in Quake Sandbox.

sky

fog and sky settings


Custom Sky allows you to choose sky textures, customize clouds, and change the color and transparency of the sky. Users can create a solid sky without textures or recolor an existing sky on the map, adapting the atmosphere of the level to their preferences.

The tabbed Spawn Menu includes:

shot 20240829 152534 1


- Create: Allows you to spawn entities with different materials.

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- Entities: Provides access to weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.

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- Items: Provides weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.

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- NPCs: Lists all available NPCs and Nextbots (23 nextbots available in Sandbox++).

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- Admin: Manages spawning capabilities of entities, NPCs, as well as physical weapons, the gravity gun, and the tool.

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- Lists: Lists Nextbots, entities, vehicles, and all special entities.

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- Scripts: Theme settings for the spawn menu and QS scripts, postprocess scripts, config files.

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- Tools: All tools for the tool gun.

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- Settings: Game settings such as gravity and other settings.

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- Addons: MGUI based addons, such as the default music player.

I think it's time for some cool screenshots:

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And now that you've seen this I'll tell you a few things.
This game is open source, free and works even on mobile devices.

Play: Quake Sandbox!

Follow us in Discord: Join now!

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Post comment Comments  (0 - 10 of 37)
Avoozl
Avoozl - - 291 comments

There was also console only games which used ID Tech 3 such as James Bond games like Everything or Nothing and Agent Under Fire, and I think maybe also From Russia With Love since it seemed very similar to EON.

How I wish they were ported to PC to keep them alive, could probably get the map editors to work with them too, custom Co-Op maps for EON would be awesome since that game already has a Co-Op mode.

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gamehacker
gamehacker - - 552 comments

I am very happy to see that Jackhammer is still going :D

Keep up the great work :)

Reply Good karma Bad karma+4 votes
HAELION01
HAELION01 - - 68 comments

One of the GREATEST engines ever composed...!

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ShouldBeNew
ShouldBeNew - - 171 comments

Ummmmm Quake II Arena? Isn't it Quake III Arena?

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GeorgieeeX
GeorgieeeX - - 1 comments

Can you download this game engine ?

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DiseMods
DiseMods - - 88 comments

Yes, as long as you have QUAKE 3, Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix.
I'm not sure if they have released the source code without having to buy one of those games. I'm not sure.

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Jackie362
Jackie362 - - 47 comments

Great, I can make Free to Play game

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FiredFox3
FiredFox3 - - 372 comments

WHERE IS McGee Alice ???

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InStars
InStars - - 670 comments

"...id Tech 3 was the engine used to create games such as Quake II Arena..."
We have a TYPO here! :D

But i'd love to see Quake II Arena though ;)

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leilei
leilei - - 5,721 comments

GladiatorBot for Quake2's a pretty accurate approximation considering they're directly related

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