Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.
Game mechanics are based on the highly successful model from Euro Truck Simulator 2 and have been expanded with new features, creating the most captivating game experience from SCS Software.
American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator, and go on to create one of the largest transportation companies in the United States.
Take advantage of additional features of American Truck Simulator by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2, American Truck Simulator and future SCS Software's truck simulators.
To join World of Trucks, simply sign up with your Steam account on the join page. You will need to own American Truck Simulator or Euro Truck Simulator 2 to join World of Trucks.
World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.
We can't wait for you to get haulin'. Are you ready to explore the Natural State and all that it has to offer? Let's get cruising!
We cannot wait for you to embark on your first journey into Arkansas. Our team has been working hard to ensure everything is running smoothly for its release. From bug smashing to putting in additional polish on the map, we're ready for you to explore and deliver across the State!
Take your time and enjoy every moment as you discover:
From cities large and small, Arkansas has something new to explore around every corner. From art murals, to swampland and the custom-made farms, grain elevators, river ports and timber harvest depots, there is something for everyone to discover and enjoy.
We are also happy to share that the Forest Machinery DLC will be receiving a free update with the release of Arkansas. With its many forestry and logging related industries, these companies often require lots of heavy duty equipment and vehicles, one of which we are excited to bring as a new cargo in this DLC!
Introducing the Forestry Skidder, a specialized machine used in logging operations to transport felled trees from the cutting site to a central location for processing or loading. It typically drags logs across the forest floor, either using a cable system or a grapple claw to secure the logs. Skidders are essential for efficiently moving timber, especially in rough or uneven terrain, and help streamline the process of harvesting trees in large-scale logging operations.
That's not all however, as owners of this DLC will also be able to enjoy some cabin accessories from our in-game brand 'OWL' for their truck cab! Including protective Ear Muffs, a mug and a road-sign themed hanging cabin item! We hope DLC owners enjoy hauling this heavy duty machine across Arkansas and beyond with this free update.
If both the Arkansas DLC and the new Forest Machinery content takes your interest, consider purchasing our newest Arkan-saw Bundle (get it?) which includes both the Arkansas DLC and the Forest Machinery DLC at a discounted price! It is the perfect bundle for truckers looking to get the fullest experience out of the Natural State.
This bundle operates on a "Complete the set" basis, ensuring you only pay for the DLCs that are not already in your library. Happy travels!
Cruising Arkansas Event
Excited to get driving? Don't forget, you can also join in on the #CruisingArkansas World of Trucks event, where you can earn unique in-game Arkansas themed rewards! We are asking you, our #BestCommunityEver to help contribute and complete the community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Arkansas.
Players who achieve their personal goal of delivering to or from 10 Arkansas cities will receive a lovely White-tailed Watch ATS truck paint job. If the community goal is reached, all players who have completed their personal goal will also receive a hanging Diamond Apple Blossom pendant for their cabin!
But that's not all! We also have another unique gift for you. If you take any External Contract or External Market job TO or FROM the city of Pine Bluff, you'll earn this adorable fluffy White-tailed Deer fawn plush for their truck cabin. We think it makes for the perfect mascot whilst trucking through the Natural state!
If you'd like to learn more about this event, check out the dedicated blog here.
We hope you enjoy cruising and discovering Arkansas! We cannot thank you enough for all your support leading upto to the release of this DLC. Our team would love to hear what you think of Arkansas, if you enjoyed it, please consider leaving a review on Steam! Until next time, keep on truckin'!
We are happy to announce that the 1.51 update for American Truck Simulator has been released.
Are you ready to explore the wonders of the Natural State?
JCB is one of the world's top manufacturers of construction equipment, recognised globally by their signature yellow colour.
Today is the day, engines at the ready! The Nebraska DLC for American Truck Simulator releases.
chethan
One of my very most favorite games! Thank you!
Nice game, have played 443 hours
Not even an indie, no updates, and recently just pops out with 2000 visitors in 1 day INSTANTLY. This is so lame and fake. You guys are cheating and you don't even bother that it's too obvious, coz you think no one gives a damn about it.
What do you mean by "no updates"? New content has steadily been released for the game since launch and the most recent was only last month when an entire new state was added, along with changes to the base game map and additional "mechanics" for AI traffic events.
A reddit post here: Reddit.com
But this is definitely an indie game - what do you consider indie?
I guess indie today is a start-up studio with low budget and small team relying only on their own money. Technically (if "indie" = independent)this company can be called an indie, but in real just having no publisher doesn't necessary make it true indie. But in the same way we can call Valve an indie studio, although they make AAA.
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But this is a big studio, they have more than 35 people involved, high budget, high profit on their games. Their stuff isn't far from AAA. They seem to be overly successful - do they really need this website to compete with homemade and free games?
And what's more confusing is that they came instantly on top of the hill, having so much traffic on their page in just 1 day without uploading updates, news or just any content, with the last update made 1 year ago, while having totally no interest or visits the day before. This is obviously suspicious. I'm not even talking about the other games in the top list. Some of they are kept on top for months, having only 200~ something watchers. How is that? The ranking algorithms on IndieDB have changed, they are different from MODDB's ones. Before you had to make lots of updates to get on top. Now it's no matter how many things you upload, the update times only counts once in 24 hours, but in the same time it highly depends on the page traffic and visitors count. This is a bad idea. So these games creators create traffic to their pages to be always on top. You would argue and say that they have a high interest from players and etc. Okay, high interest, trending game. But they have a Steam page and Steam community. And no updates on IndieDB for months. So why people have to bump the IndieDB page with visits if they've got nothing new on IndieDB and they also have a Steam Community, which is far more suitable for players and more convenient for them?
We keep track of stats and penalize cheaters and the visitors here are legitimate. They have a huge community they can rally.
In terms of indie, it's definitely a grey area. The days of small self-funded indie teams are done. Most games seem to have a publisher these days, and quite often the indie success stories (like this one) go on to become big companies. Does that mean they shift from being indie to not. I'm not sure, it's a good point of discussion.
Well, they stop being indie the moment the dev companies become big... or too big. Although that little nasty label "indie" hints at independence and "independent" funding, everything is always dependent on something (self-dependence is not quite self-dependent either, there is no such thing as complete independence or self-dependence) so it only proves that labels (AAA, indie) are crap.
As a rule of thumb, always considering indie games to be games developed by very small teams whether with or without help of publishers. The amount of support publishers can provide also varies, so it is very hard to tell how "indie" game is.
(Yeah, that means ATS doesn't make the cut anymore.)
Thanks for checking them. It's good to know that projects are monitored. But maybe this needs some changes here. Games with huge communities will always be on top this way, thus leaving small indie projects without attention.
Yes, indie games development more often tends to become a big business these days rather than just a creative process of enthusiasts. What was modding in the old times becomes a commercial games development today.
Will give it some thought, because we hate top charts personally and how bad they are at surfacing great creative content
That would be great. Thank you!