Journey into the gritty and not particularly pleasant world of Max Payne. This third person action game features a strong storyline and an altogether interesting antihero. Max Payne is a gritty journey to the present day New York City during the worst winter blizzard in a century. The thriller pulp story keeps the players guessing right on till the end. The game shoots from the lowest slum pits to the greatest skyscraper heights, leaving behind a trail of corpses, splatters of blood, and empty brass rolling on the floor.
Theses tutorials will explain you how to extract the skybox from the game Max Payne 1, edit them with an images editor (like Photofiltre, Gimp, Photoshop...
how to edit the skybox textures in max payne 1
This is the official ParticleFX tutorial created by Remedy
official particlefx tutorial
Tutorial about overcoming issues while exporting player models for Max Payne 1 from latest version of MilkShape 3D.
exporting max payne 1 models from latest versions of milkshape 3d
This tutorial will show you how to create a false wall that will collapse when Max goes near it.
the falling wall
In this tutorial we will cover out how to make those famous curve pipes you see in pretty much every map shot nowadays. If you wanna be 1337 too, carry...
making pipes
This tutorial covers out geometry stuff we haven't tried yet
making spheres and cylinders
As you may know, dynamic shadows aren't possible in Max Payne. In this tutorial I am going to show you, how to create a faked shadow caused by an ceiling...
faking shadows
In this tutorial we will create a simple room, texture it, connect it to another room using exits and finally light it. Sounds complicated? Bollocks :)
first steps
Exit placement is basically a matter of taking advantage of limited line of sight
exit visibility optimization
A great number of methods center around the idea of avoiding having to draw things in game that the player can’t actually see. One of such methods is...
backface culling and room modelling
ActorFx is one of the tools that comes with Maxed, unfortunately, it is the least user friendly of all of the tools.
actorfx tutorial
How to compile your custom level into a playable mod you can share with others
how to compile your level into a playable mod.
This is a really fast method to playtest your maps compared to constantly making new .mpm files
easy way to playtest maps
This mod creates a new weapon, the "Super Desert Eagle" which fires faster, has a larger clip, and does more damage.
adding a new weapon to max payne
In the following tutorial you will learn how to make a totally new SkyBox, or Worldsphere, for Max Payne.
creating skyboxes
This tutorials explains you, how to handle Max Payne files with MilkShape 3D or better.
milkshape tutorial
Knowing how to do things without actually understanding what it is you are doing does work, but it leaves you unable to figure out any problems that may...
maxed concepts for newbies
Editting can be difficult at times, but you just gotta stick with it and try not to get burnt out on creating levels. The MaxEd builder seems extremely...
maxed tutorial
I'm using this opportunity to tell you everything I've learnt about modding for Max Payne, or at least, everything of importance that I can remember...
max payne modding - my retrospective
This tutorial shows you how I got fire to damage the player and/or characters permanently in MAX PAYNE
how to make fire permanently damaging in max payne
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