Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
The mod that saved Call of Chernobyl
Now we wait for someone to make Doctorx questlines and Lost to the Zone compatible with this and humanity is saved.(pls someone do it for the love of the og stalker enjoyers)
fr
Hello to everyone who is downloading this. I am the lead translator. Remember, if you have any problems with the translation then feel free to contact me on discord. username is averagegamer2
Awesome mod,please make doctorx questlines compatible with this weapon pack if you can,that would be perfect!
Or maybe make this mod compatible with DoctorX Call of the Zone :)
Not gonna happen. Questlines are more likely to be compatible than call of the zone
even that would be amazing
On Monday I will try to port questlines
If you manage to do that,I will buy you a galon of pure Stalker vodka
No need now. Someone else just did it Moddb.com
Would love to see tons of new mods resurrecting CoC
thank you so much!
Добавьте скриншоты в описание пожалуйста
Позже добавим.
Ещёб ссылки на дополнительно внедренные аддоны
Зачем?
There's a bug with Noah's dog where his CombatIgnoreCond is nil for some reason. This is on Update 16.06.24 with only the English Translation.
That is strange. We didn’t mess with that stuff in the translation
This is me btw I accidentally sent this reply as a guest when trying to access moddb from discord on my phone
Expression : fatal error
Function : CScriptEngine::lua_error
File : F:\repo\Engine_CryRay_x64_New\src\xrServerEntities_IWP\script_engine.cpp
Line : 173
Description : <no expression>
Arguments : LUA error: gamedata\scripts\xr_effects.script:2946: attempt to concatenate local 'giver_id' (a nil value)
Idk is this something to do with this mod or? I have only installed DoctorX Questlines for IWP Update 2 with this mod.
Then report it on the dedicated addon page for it
Well,I guess this is a place where I should report it because it said
File : F:\repo\Engine_CryRay_x64_New\src\xrServerEntities_IWP\script_engine.cpp
So,obviously it's has something to do with this mod or am I wrong?It said it's about xrServerEntities_IWP
This is a bug that was present in the original DRX Questlines mod. It has nothing to do with IWP.
My bad then,I apologize.
moonshroom so you need to fix it then?
Machine Translation: What a great mod, I'm trying it and it's crazy. 100% recommended. On the other hand, is there any way to reduce the intensity of the movement in the headbob of the camera? Cam_inert is at 0 and that is not the way. I need to access some configuration .txt of the mod that manages the camera (It reminds me of Camera Reanimation Project - I.N.E.R.T.I.A. for Anomaly)
type head_bob_factor 0 in console
Also it´s on User.ltx under datafiles folder. Good find sir! Thx
You guys improved CoC 1.4.22.... Downloading ASAP. Saved !!!
English translation is missing the strings for the backpack names and descriptions.
Join the discord to get the newest translation update (discord link is at the bottom of the readme). We will include it in the next patch
New patch is out so that means the backpack translations are included
How can i modify my max weight? 50KG is too less for me.
Backpacks were added in the last update to increase the weight carried.
ty for an update :)
Отличный мод! Спасибо за проделанную работу! И особенно за выпуск мода для ванильной COC 1.4.22.
is it only for dx11?
yes
sad
Could anyone make warfare compability with this addons ?
I belive warfare is already included in this mod
it isn't
GuestGuest - Jul 5 2024 - 697,975 comments
Hope warfare could be ported to IWP someday
randomgamer111 - Jul 5 2024 - 54 comments
It already has been
your reply from [1.4.22] Call of the Zone Quests and Mechanics for IWP (Indev 2)
so is it or it's not?
EOC is basically warfare but warfare itself isn't adapted
I might look into doing this. I'm werejew, the author of warfare. Lost my old account as I used my university email.
I'm working on Warfare v3 now, though currently it's within Anomaly. I'm going to check this out, depending on how it is it may be more my taste to build within IWP and add the new levels I'm working on there instead. I would definitely like to work within something with level sources available as one of the goals of Warfare v3 is to add a bunch of IRL locations from the zone based on satellite imagery.
do it in i.w.p, no anomaly pls :(
even if its in anomaly. anomaly 1.6 is gonna be good.
hell no
anomaly 1.6 is just monolith propaganda
Item bloat removed, new gun animations, lockpicking system…
With what I'm seeing I'm definitely tempted to use this. I've been working on adding attachments and optics from Tarkov and have automated scripts to streamline the process, seems like this IWP would be a really solid base for that as well. Would be really cool to resurrect COC.
you are an absolute legend. i wish you luck with whatever you might do. also that is so cool how you learned a lot about machine learning.
RAAAAAAAAAAAAAAAAAAGH I LOVE WARFARE!!!! thank you bro!
Glad to hear that! Warfare v3 will have some fun new stuff in it. Currently the plan is to make it a bit larger than Warfare v2. I've written a new job system that allows you to script jobs and allows NPCs to take those jobs even in an offline state, meaning they will still patrol and defend points when offline rather than moving to the center of bases. The next big feature will be offline combat. I have spent a great deal of time researching machine learning in my absence and now feel extremely confident that I can redo offline combat to be nearly as realistic as online combat using neural networks. My plan is to use a simple convolutional neural network (A U-net) in a low resolution img2img translation task to translate level statistic maps into damage maps that can then be used to remove npcs as needed from the battlefield in offline mode. This will then let offline combat understand cover positions, weapons that are being used, and ultimately make it significantly easier to maintain territory in Warfare. I also have a GOAP system created that I will be using to adjust Warfare's faction AI so that they are no longer just reactive but actually form plans. Will hopefully get some stuff posted before long, I need to do some research into this weapon pack.
One other thing I was going to be doing was adding p much all attachments from Tarkov as I have written some blender scripts which automate rigging etc for attachments and export ogf files automatically (and can create the ltx files too). It seems like this mod is actually probably way more amenable to my long-term goals, so I may end up doing Warfare v3 here. I also like the idea of breathing life back into Call of Chernobyl.
i like your thinking. the best of luck to you