Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Improved weapon pack addon for Call of Chernobyl 1.4.22.

Preview
[CoC 1.4.22] I.W.P. - Improved weapon pack
Post comment Comments  (0 - 50 of 91)
IPunchMelonsForFun
IPunchMelonsForFun - - 82 comments

The mod that saved Call of Chernobyl

Reply Good karma Bad karma+22 votes
_Cloud
_Cloud - - 20 comments

Now we wait for someone to make Doctorx questlines and Lost to the Zone compatible with this and humanity is saved.(pls someone do it for the love of the og stalker enjoyers)

Reply Good karma Bad karma+18 votes
BeermanL4D
BeermanL4D - - 19 comments

fr

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

Hello to everyone who is downloading this. I am the lead translator. Remember, if you have any problems with the translation then feel free to contact me on discord. username is averagegamer2

Reply Good karma Bad karma+11 votes
lavandin25
lavandin25 - - 234 comments

Awesome mod,please make doctorx questlines compatible with this weapon pack if you can,that would be perfect!

Reply Good karma Bad karma+4 votes
lavandin25
lavandin25 - - 234 comments

Or maybe make this mod compatible with DoctorX Call of the Zone :)

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

Not gonna happen. Questlines are more likely to be compatible than call of the zone

Reply Good karma Bad karma+1 vote
lavandin25
lavandin25 - - 234 comments

even that would be amazing

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

On Monday I will try to port questlines

Reply Good karma Bad karma+5 votes
lavandin25
lavandin25 - - 234 comments

If you manage to do that,I will buy you a galon of pure Stalker vodka

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

No need now. Someone else just did it Moddb.com

Reply Good karma Bad karma+3 votes
Guest
Guest - - 706,841 comments

Would love to see tons of new mods resurrecting CoC

Reply Good karma Bad karma+4 votes
kanashimih
kanashimih - - 345 comments

thank you so much!

Reply Good karma Bad karma+2 votes
Kisel_s_Molinkou
Kisel_s_Molinkou - - 8 comments

Добавьте скриншоты в описание пожалуйста

Reply Good karma Bad karma+1 vote
_V_O_IN_ Author
_V_O_IN_ - - 5 comments

Позже добавим.

Reply Good karma+1 vote
MrRad
MrRad - - 22 comments

Ещёб ссылки на дополнительно внедренные аддоны

Reply Good karma Bad karma+1 vote
_V_O_IN_ Author
_V_O_IN_ - - 5 comments

Зачем?

Reply Good karma+1 vote
moonshroom
moonshroom - - 41 comments

There's a bug with Noah's dog where his CombatIgnoreCond is nil for some reason. This is on Update 16.06.24 with only the English Translation.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 706,841 comments

That is strange. We didn’t mess with that stuff in the translation

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

This is me btw I accidentally sent this reply as a guest when trying to access moddb from discord on my phone

Reply Good karma Bad karma+1 vote
lavandin25
lavandin25 - - 234 comments

Expression : fatal error
Function : CScriptEngine::lua_error
File : F:\repo\Engine_CryRay_x64_New\src\xrServerEntities_IWP\script_engine.cpp
Line : 173
Description : <no expression>
Arguments : LUA error: gamedata\scripts\xr_effects.script:2946: attempt to concatenate local 'giver_id' (a nil value)

Idk is this something to do with this mod or? I have only installed DoctorX Questlines for IWP Update 2 with this mod.

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

Then report it on the dedicated addon page for it

Reply Good karma Bad karma+1 vote
lavandin25
lavandin25 - - 234 comments

Well,I guess this is a place where I should report it because it said

File : F:\repo\Engine_CryRay_x64_New\src\xrServerEntities_IWP\script_engine.cpp

So,obviously it's has something to do with this mod or am I wrong?It said it's about xrServerEntities_IWP

Reply Good karma Bad karma+1 vote
moonshroom
moonshroom - - 41 comments

This is a bug that was present in the original DRX Questlines mod. It has nothing to do with IWP.

Reply Good karma Bad karma+2 votes
lavandin25
lavandin25 - - 234 comments

My bad then,I apologize.

moonshroom so you need to fix it then?

Reply Good karma Bad karma+1 vote
Cherokee
Cherokee - - 43 comments

Machine Translation: What a great mod, I'm trying it and it's crazy. 100% recommended. On the other hand, is there any way to reduce the intensity of the movement in the headbob of the camera? Cam_inert is at 0 and that is not the way. I need to access some configuration .txt of the mod that manages the camera (It reminds me of Camera Reanimation Project - I.N.E.R.T.I.A. for Anomaly)

Reply Good karma Bad karma+3 votes
Masterbeit
Masterbeit - - 56 comments

type head_bob_factor 0 in console

Reply Good karma Bad karma+2 votes
Cherokee
Cherokee - - 43 comments

Also it´s on User.ltx under datafiles folder. Good find sir! Thx

Reply Good karma Bad karma+2 votes
Guest
Guest - - 706,841 comments

You guys improved CoC 1.4.22.... Downloading ASAP. Saved !!!

Reply Good karma Bad karma+3 votes
moonshroom
moonshroom - - 41 comments

English translation is missing the strings for the backpack names and descriptions.

Reply Good karma Bad karma+2 votes
randomgamer111
randomgamer111 - - 93 comments

Join the discord to get the newest translation update (discord link is at the bottom of the readme). We will include it in the next patch

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

New patch is out so that means the backpack translations are included

Reply Good karma Bad karma+1 vote
Guest
Guest - - 706,841 comments

How can i modify my max weight? 50KG is too less for me.

Reply Good karma Bad karma+1 vote
_V_O_IN_ Author
_V_O_IN_ - - 5 comments

Backpacks were added in the last update to increase the weight carried.

Reply Good karma+3 votes
lavandin25
lavandin25 - - 234 comments

ty for an update :)

Reply Good karma Bad karma+1 vote
eulampius
eulampius - - 105 comments

Отличный мод! Спасибо за проделанную работу! И особенно за выпуск мода для ванильной COC 1.4.22.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 706,841 comments

is it only for dx11?

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

yes

Reply Good karma Bad karma+1 vote
1brabakh
1brabakh - - 1 comments

sad

Reply Good karma Bad karma+1 vote
Guest
Guest - - 706,841 comments

Could anyone make warfare compability with this addons ?

Reply Good karma Bad karma0 votes
lavandin25
lavandin25 - - 234 comments

I belive warfare is already included in this mod

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

it isn't

Reply Good karma Bad karma+1 vote
lavandin25
lavandin25 - - 234 comments

GuestGuest - Jul 5 2024 - 697,975 comments
Hope warfare could be ported to IWP someday

randomgamer111 - Jul 5 2024 - 54 comments
It already has been

your reply from [1.4.22] Call of the Zone Quests and Mechanics for IWP (Indev 2)

so is it or it's not?

Reply Good karma Bad karma+1 vote
randomgamer111
randomgamer111 - - 93 comments

EOC is basically warfare but warfare itself isn't adapted

Reply Good karma Bad karma+1 vote
basiliskian
basiliskian - - 3 comments

I might look into doing this. I'm werejew, the author of warfare. Lost my old account as I used my university email.

I'm working on Warfare v3 now, though currently it's within Anomaly. I'm going to check this out, depending on how it is it may be more my taste to build within IWP and add the new levels I'm working on there instead. I would definitely like to work within something with level sources available as one of the goals of Warfare v3 is to add a bunch of IRL locations from the zone based on satellite imagery.

Reply Good karma Bad karma+6 votes
naretos
naretos - - 8 comments

do it in i.w.p, no anomaly pls :(

Reply Good karma Bad karma+2 votes
randomgamer111
randomgamer111 - - 93 comments

even if its in anomaly. anomaly 1.6 is gonna be good.

Reply Good karma Bad karma+2 votes
naretos
naretos - - 8 comments

hell no

Reply Good karma Bad karma+1 vote
naretos
naretos - - 8 comments

anomaly 1.6 is just monolith propaganda

Reply Good karma Bad karma+2 votes
randomgamer111
randomgamer111 - - 93 comments

Item bloat removed, new gun animations, lockpicking system…

Reply Good karma Bad karma+2 votes
basiliskian
basiliskian - - 3 comments

With what I'm seeing I'm definitely tempted to use this. I've been working on adding attachments and optics from Tarkov and have automated scripts to streamline the process, seems like this IWP would be a really solid base for that as well. Would be really cool to resurrect COC.

Reply Good karma Bad karma+5 votes
randomgamer111
randomgamer111 - - 93 comments

you are an absolute legend. i wish you luck with whatever you might do. also that is so cool how you learned a lot about machine learning.

Reply Good karma Bad karma+2 votes
Ganja_From_Clear_Sky
Ganja_From_Clear_Sky - - 10 comments

RAAAAAAAAAAAAAAAAAAGH I LOVE WARFARE!!!! thank you bro!

Reply Good karma Bad karma+1 vote
basiliskian
basiliskian - - 3 comments

Glad to hear that! Warfare v3 will have some fun new stuff in it. Currently the plan is to make it a bit larger than Warfare v2. I've written a new job system that allows you to script jobs and allows NPCs to take those jobs even in an offline state, meaning they will still patrol and defend points when offline rather than moving to the center of bases. The next big feature will be offline combat. I have spent a great deal of time researching machine learning in my absence and now feel extremely confident that I can redo offline combat to be nearly as realistic as online combat using neural networks. My plan is to use a simple convolutional neural network (A U-net) in a low resolution img2img translation task to translate level statistic maps into damage maps that can then be used to remove npcs as needed from the battlefield in offline mode. This will then let offline combat understand cover positions, weapons that are being used, and ultimately make it significantly easier to maintain territory in Warfare. I also have a GOAP system created that I will be using to adjust Warfare's faction AI so that they are no longer just reactive but actually form plans. Will hopefully get some stuff posted before long, I need to do some research into this weapon pack.

One other thing I was going to be doing was adding p much all attachments from Tarkov as I have written some blender scripts which automate rigging etc for attachments and export ogf files automatically (and can create the ltx files too). It seems like this mod is actually probably way more amenable to my long-term goals, so I may end up doing Warfare v3 here. I also like the idea of breathing life back into Call of Chernobyl.

Reply Good karma Bad karma+5 votes
randomgamer111
randomgamer111 - - 93 comments

i like your thinking. the best of luck to you

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

[CoC 1.4.22] I.W.P. - Improved weapon pack has not been tagged yet.