Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Download in HD: Moddb.com
Music: Mooze - Battle Ex
Soundcloud.com
woooohooo I can't wait!!
No way!
Are there any good storylines for this mod? I don't care about sandbox, or all the goodies (which are brilliant), I just want a story that will immerse me. Good job btw.
Before everyone thinks release is coming, no not yet.
We need Alundaio to fix some stuff at the very least, but there are unfinished parts too.
What you will get soon™ is R7.
I knew R7 was near a week ago, I should give you guys a few suggestions on your forums, and not really stuff for this new version, just simple changes.
Would be great if NPC stopped shooting like retards and actually do some burst fire based on distance. I know Alundaio can do that, he did it in the past with AI Tweaks for CoP.
Describe this more in depth please. I might be able to do something about it.
NPC fire_queue is set up for bursts, fastest up close and slower when further away.
Well, in AI Tweaks each faction has their own "discipline" of fire. For example, Duty guys did more precise shots, like 3 round burst or even micro burst. In the case of the mercenaries, they were a mixed style between loners (which fire at moderate fire rates) and bandits (which almost all the time did full auto "mag dumping").
I'll ask about it when Alun is back.
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OH YEAH MY BODY IS READY
I cant wait. :)
Mmm.. I don't see anything new. Waiting for changelog.
i saw a level from lost alpha! are you Corporate with dezoware??
SoC alpha build level does not equal Lost Alpha.
Zero levels are from that mod.
Everything is latest retail except Darkscape, Dead city, Generators with warlab, those are from SoC alpha, Truck cemetery is from Borovos. There are some minor changes on a few (like CoP Pripyat Outskirts)
ЕБЕНА МАТЬ!
pa pa pa pa pa pa stop, my ***** can only get so erect
Real ****?
Fo real, brudda.
Is this the full version ?
I don't know what about you thinking, I just know this always is full version... :/
DAMN SON!
I got hard and broke my desk.
-GOD LORD WHAT IS HAPPENING IN THERE!
-Eeeh, Call of chernobyl 1.5?
-CALL OF CHERNOBYL? AT THIS TIME OF YEAR, AT THIS TIME OF DAY AND THIS PART OF THE COUNTRY LOCALIZED ENTIRELY LOCALIZED WITHIN MODDB
-yes!
-MMMmm should i download it?
-Mmmm no.
1.5 releases, Sultan still taking a dump
You have done it again Darryl, damn these trailers are good.
Darryl, King of hype.
Its ******* amazing!
Dat hype music tho
Nicely done boys.
(buried)
"Do again what you did for past years, but now without bugs"
As far as I love CoC and what Team Epic did(making grandpa stalker popular again), lack of any proper and new story mode, make any future releases... really useless. Because how many times we can run around on maps doing fetch/kill missions?
It is nice to have have optimized game with lots of features, game lack... gameplay.
True that its more fault of other modders because CoC is just platform for modding, but they all rather use old barely breathing SoC or their own modified CoP instead of CoC to create story modes.
So if no one want to create proper story for CoC, I think devs need to think about putting it in game to encourage others to use CoC. Because mods like Last Day or CoM are literally just copy/paste of bunch of mods putted together to look like Misery, that it self is really crappy and lazy mod.
The main developers don't have infinite time. All the level and story updates are "when it's finished".
I dont demand it or anything at all, it was just my suggestion. You dont need to tell me how time consuming this job is. Everyone, not only in Stalker community struggle to do anything, especially when its work for free in free time.
But lots of people complain that CoC lack that real "reason to play" and creating proper story, even simple one that can even contain less than 10 proper, story missions, would be good for CoC.
Because my opinion is stricte related to make CoC better and even more popular, not to complain about it.
CoC is perfect platform for mods, but even fixing bugs and adding tiny features to it with every new release dont help game it self if no one really is interested in working with it or get tired of doing the same boring missions over and over again.
So in long term perspective reserving some time to implement proper story mode will be good for CoC, even in cost of not working in other features. Its a matter of looking at CoC as product. You can be foolish like Misery dev team that literally said that "they do it for them self so we should stop complaining about it", or you can say that you do this mod for other players and keep an eye on what people need, even if will cost you rescheduling work on it and spending reserved time to do something else than was planed.
But as I said its just my opinion and suggestion with CoC feature in mind, not my personal needs.
I agree that CoC can get a bit dull even after adding dynamic missions, because it's missing proper scenarios and a story that drives the player onwards.
What we already have is an economy based progress and tasks for the player to do. A pretty great platform! I'm sure there will be a proper "gameplay" as time goes. CoM and LD just happened to be made first as they merge already made stuff with CoC. There are currently people making new stuff aswell.
There is one great proverb in English you may know.
"Less is more."
The Cheeki has been Breeki'd.
CHEEKI BREEKI STALKER !!!
LETS CELEBRATE WITH GLORIUS SOVIET MUSIC !!
Wohoooo <3
TEAM EPIC makes better teasers than hollywood and mainstream gaming industry :D
Cooking mutant's meat? Sounds like Misery.
I misread Multiple gamemodes as Multiplayer gamemodes. Doh.
This looks great can't wait. Ace job.
Fekkin awesome ! After stable 1.5, perhaps other addons will be updated as well, AO and CoC HD models and many more !!!
Great work EpitTeam
*EpitCeam
As always addons do get updated, especially pinned ones.
Some of the addons won't but most of them do.
Hurra !!
Thanks you all, love this game! All the best 07
Any improvements on levels like darkscape or the bar?
The added features are superb I'm using the beta as a base for my mod.
Is there a exact release date
What mutant is on the screen at 0:38? Is it new?!
The Karlik, it was cut from Shadow of Chernobyl.
It has been re-added as a new mutant in this update.