This may be last update for a while since im going to be starting up school again and need to focus on other projects of mine. But at least the Ivory Specialforce Faction is done!
DISCLAIMER: THIS MOD IS STILL A WIP, BUT ONE SUB-FACTION OF THE IVORY SPECTERS IS PLAYABLE, BEING THE IVORY AIRFORCE AND THE IVORY SPECIALFORCE.
THERE IS NO SKIRMISH AI FOR THIS NEW FACTION!!!
DISCLAIMER: before you go whining to me that the Ivory Specters faction is too OP, thats kinda their purpose tbh. Game balancing isn't my strong suit, this mod was for my personal use ONLY to make the game more fun for me, but i felt generous and decided to give it out to the public to see what they think about it. You're free to decompile the mod and make balance changes as you see fit.
I decided to leave the vanilla zero hour campaigns intact, BUT now ALL Generals Challenge maps (except for the boss general) are compatible with the Ivory Specters. If you need to FIND the ivory specters on the Generals Challenge selection menu, look to this image.
You CAN play as the ivory specters in the challenge as theres a hidden button to select them in the menu where you select your player general. You may find some hidden eastereggs and secrets within the maps, a time-travelling companion will sometimes lend you his aid in the battles! Someday in the future, i'll make an official campaign map pack for this mod to supplement that as i've tried numerous times and failed to do that via through the menu and replacing and editing maps, so i'll make it being in the skirmish menu as maps you can add to your game.
Anyway there could be some easter-eggs here and there in some voice lines i took from other games that sounded perfect for an RTS unit, as well as guest appearances of my own shitty voice for some voices of units, a major one being the Ivory Specter "Hero Unit", Doug White. (Should change his voice sometime... sounds cringe.)
Changes with this version:
- IVORY SPECIALFORCES IS NOW COMPLETED, YOU CAN START PLAYING THEM PROPERLY NOW!!!
- Added Remaining vehicles of the Ivory Specters Specialforces, now a complete roster.
- Added back Ivory Airforce Avenger as to be like the main anti-air ground unit. the Hover MLRS can be for niche anti air protection over water.
- +Added Raider, Scorpion, Slingshot, Toxin Tractor, and Rocket Buggy to the Ivory Specialforces.
- +Added a unique unit from the Generals Alpha, the Ivory Footman (has complete set of anims, he currently uses resources from the Ranger for now.) He's not added currently, but he fully functional and is in the files and worldbuilder as a placeable unit.
- Made two upgrades for the Ivory Groundforces, a Predator Tank Stealth upgrade, and a Weapon replacement upgrade for the Ivory Partisan 2 (complete with 3 custom AI-voice-cloned lines each! for the two upgrades!).
- Ivory partisan 2 has a new shotgun weapon as his primary, which replaces his rifle. It is active until you get the ".308 Rifle upgrade" to him. I have yet to do this change to the copy of the unit in the Ivory Fanatics mob.
- +Changed how the Ivory mammoth missile pod functions, now it's a build-able upgrade for the Ivory Ground Force Mammoth Tank for 1000 dollars (complete with four custom AI-voice-cloned lines!). Mammoths start without the missile pod now.
- +Changed some prices and build times of some Ivory Units. Maybe.
- +Changed some UI graphics and backgrounds.
- Beginning work altering the vanilla skirmish maps. Most of the 1v1. maps are done.
- Something else here i may have forgotten, i don't pay attention enough, lol.:P
TO DO:
- Alter Ivory Airforce Humvee and Warlock Tank's textures to look the gold skin. Same for the Ivory Sentry Drone and Hover Transport.
- Do the same above for the Ivory MiG and Helix.
- Use Alpha 98 Aurora bomber model as a replacement to the Aurora Alpha model.
- Use Alpha 98 US Dozer Model as a replacement for the Ivory Airforce Dozer.
- Use Alpha 98 Scout Drone model for the scout drones of the Ivory Airforce.
- Make Gold Skin for the Ivory Point Defense Drone and Stinger Drones.
- Start work on the Ivory Ground Force Faction buildings and Dozer, since it's Infantry and vehicles are pretty much finalized.
- Make Ivory Groundforce Dragon Tank.
- Add more custom skirmish maps.
- Continue work overhauling vanilla skirmish maps
INSTALL INSTRUCTIONS
Extract the Data, Maps, ControlBarPro BIG files, and Art folders into your main C&C Generals Zero Hour Directory, oh and don't forget to back up those folder's you're about to replace too as precaution due to the mod files not being big files yet. There is no launcher for this mod as well since i have no idea how to make one for it.
Oh and if you see the following maps in the game Official Maps section, they're new, some edited from other maps i found online, some edits to some official maps, some completely made from scratch, some made that were modified from the Alpha, or from inspiration from another C&C map and they are the following:
The Alamo
Yuri's Plot
Dune Patrol
Unrepentant
Al Hashire
Dogs of War--Stadium Edition
Tournament Island 2
Urban Attacks
Fortress Assault (1 v. 5)
StyleMap3 Skirmish
(More maps and modified base-game maps will be added in future updates)
BTW, Those maps will ONLY WORK with THIS MOD, so it's INCOMPATIBLE with base Zero Hour.
If theres any bugs to be fixed or some gripes to be had, do put a comment down below to see what i can do about it the next update. :D