Demo, EE Reforged plugins 0.2
Trainer 2 commentsThis will show you a small package of instructions for a quick installation along with a link to download a 1.56Gb file, version 0.2030, via Google Drive...
With realistic graphics sizes, various costs and attributes changed or improved; Empire Earth Reforged Mod invites you to live a game experience totally different from what we saw in 2001. Applicable to the EE Art of the Conquest(ANY VERSION) If you are pending, from time to time the new changes are announced and deleted. If you want to talk personally, find me in the discord of the oldest comment.
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This will show you a small package of instructions for a quick installation along with a link to download a 1.56Gb file, version 0.2030, via Google Drive...
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So that you can leave your opinion, all the information about the mod will be sent to the ARTICLE section.
New settings are coming for Empire Earth Reforged:
SUMMARY: FOCUSING THE COMBATS
*AIR:
-Fighters will no longer attack or take damage from ground units (Flak Halftrack not included), their role will be air and ships.
- I'm going to be honest, I had intentions of making the planes bigger although I never did, I saw Jan Kutac's test and I liked it, so the bombers will be much bigger.
*NAVAL:
- A couple of World of Warship announcements have inspired me to further develop naval-to-naval and naval-to-air combat, my expectations are that shots can be dodged. Hardly in all units but at least in the majority.
*LAND:
- AA buildings will be multipurpose air-ground-naval, +2 more range than the tower (its limit is 14), stronger (good against tanks and planes), resistant, expensive, reduced attack speed... and The surprise is that they attack ground units and buildings.
- Goliaths will be more dangerous against tanks.
- Anti-tank infantry will be even more expensive but will have a much more powerful attack, although it is still vulnerable to everything.
- Due to changes in GRAPHICS, the Hetzer tank will be a special anti-tank (there will still be 1 normal one for the 3 ages) where it will be semi-invisible, although more expensive.
- Tanks have a more precise rotation of the tank and its cannon, classified by type: light, medium, heavy.
*GRAPHICS:
- There will be some exchanges in the tanks.
Upcoming videos:
- Clouds of smoke (flamethrowers, muskets and airplanes)
- Updated tank battle
New units coming soon:
(When I finish with a couple more I will no longer be able to add more units to the game.)
- Ninja*✅
- Praetorian Guard✅
- Cherokee Musketeer*✅
- Bandit*✅
- Gebirgsjager*✅
- Pharaoh's Guard ✅
- Iroquois Rider ✅
- Samurai Cavalry ✅
- Egyptian infantry ✅
- Lansquenet ✅
- Mercenary of Hessian✅
- Swordsman Briton✅
- Evocatus✅
- Athenian Hoplite and Spartan (the current one will be the Athenian)✅
- Athenian swordsman
- Spartan Swordsman
- Thracian Infantry
- Iberian Warrior
*Semi-hidden.
***Gladiator will have a new image: Man of Arms
***The already existing elite SPARTAN HOPLITE unit is now called PROMACUS.
***I have a space reserved for a mini UFO fighter (where the UFO we know will be an aircraft carrier), but it will be later.
RECOVERY RATE/SEC:
TR: Recovery rate, AR: area
Medic, hero: 2 TR,3 AR
Priest, tent, church: 1 TR,4 AR
Hospital: 2 TR,6 AR--3 TR,8 AR--4 TR,10 AR--5 TR,12 AR--6 TR,14 AR
Engineer (tanks only): 2 TR,4 AR
Tank factory (only tanks): 5 TR,8 AR
Dock: 6 TR,8 AR--8 TR,10 AR--10 TR,12 AR--13 TR,14 AR
Naval Shipyard: 10 TR,12 AR--11 TR,14 AR
Space Dock (maybe you change it): *10 TR,12 AR--12 TR,14 AR
Fishing Boats(only ships): 1TR,6 AR
An estimate of the cost-combat for some units vs basic soldiers of their time to have some notion of what is coming:
C= cost , V= wins against
Tower C 20 , V 16-28(maybe you change it)
Cavalry C 2 , V 2
Bazooka C 3 , V 2
Flamethrower C 5 , V 6-10
Tank C 10-14 , V 4-¿Infinite?
Machine Gun C 4 , V 4-8
Fighter plane C 4 , V 3-6 (maybe it will change)
Sniper C 4 , V 1-¿Infinite?
Hero C 10 , V 8-12
Sampson C 15 , V 12-18
Another detail is that almost everything will cost cheap in prehistory and the price will gradually increase, the citizens will cost less, they will repair slower, they will collect slower, they will have capacity for 20 units of resources per extraction.
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Some details that I like the most are:
- Semi-invisible morter and submarine.
- Improved flight and combat for airplanes, the heinkel simulates a Stuka (without the characteristic sound for now)
- Closer formations for the units.
- Age of Empires 3 style artillery
- Engineers attack buildings.
- New buildings available: lighthouse, spy center.
- New units available: Spy, Agincourt Warship, Standard Bearer, Parachute Plane, Radioman.
- Transport capacity in air balloons and increased in cargo trucks
- How to forget the Sanson, an elite unit, slow, attacks both buildings and units.
And more, but those are the ones people will notice first.
*********
If you are pending, from time to time the new changes are announced and deleted
I am working the mod with the DB Editor, the link if you want to take a look:
Github.com.
The mod will be for the Empire Earth Art of the Conquest.
If you are going to download and use this, read the instructions carefully, it may create incompatibilities if not used correctly. In case of emergency, just delete the contents of the DB folder that you are supposed to create first to start modifying. This is more for creating MODS than for simple custom scenarios (BEWARE).
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MY CHANNEL OF YOUTUBE:
This is my current channel
Youtube.com
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If you don't know my personalized WW2 campaign here is the link
Moddb.com
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Here are the links to the EE Reborn project:
Moddb.com
The Reborn project discord link(english):
Discord.com
It is appreciated that there are people who take their time to bring us this material (it is not my content, credits to its authors: Atlasfield, Philla, Zocker and Fortuking), the Reborn project is still in production, so I will advance with the available content. Project Reborn covers things like new textures, new units, improved AI, more accessible multiplayer, and more.
Keep in mind that certain MODELS or TEXTURES that I will present in photos or videos were not made by me, it is only content from the Reborn Proyect that I already had installed and it does not affect the gameplay.
If you are patient you will find an installation tutorial when this mod is finished, those packages have instruction, so great if you understand it.
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Hablo español, solo uso traductor para los mensajes ಠ◡ಠ