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Full VersionI failed making this compatible with expanded mod so i did the next best thing...added new units XD. added 3 units Merchant Donderbuss -a 2 ammo shotgun...
I failed making this compatible with expanded mod so i did the next best thing...added new units XD
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I failed making this compatible with expanded mod so i did the next best thing...added new units XD. added 3 units Merchant Donderbuss -a 2 ammo shotgun...
I failed making this compatible with expanded mod so i did the next best thing...added new units XD
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i have no idea how to mod or code so this comment may be stupid lol. but in the expanded mod there is a clan they put on goto island already but is it just possible to switch the faction out or take it out then put the Portuguese or something. or get in contact with the expanded mod team and see if they can help. again sorry if this comment is stupid lol
it involves modifying startpos.esf and i don't know how to mess with it yet. I'm still breaking down the expanded mod and actually writing it down in actual pen and paper and not just copy pasting on notepad.
Seems like a good mod and im having some fun with it, but the donderbus seems way to good for the price
I see, I see, my idea for the merchant donderbus was a unit that disrupt a charge then a quick counter charge, and only very dangerous againts cav because of the knockback effect. I'll weaken the range damage of the further, reduce the ammo to 1, maybe reduce the unit count to 120 and raise the price a bit. thanks for the feedback
Good Mod, like to see what you can do next.
Im looking forward to what you can do.