A new evil faction, new heroes, spells and units for original factions, new maps, and campaign-compatible.
Shadow and Flame is a modern reimagining of BFME1, with improved graphics and new gameplay systems.
Our goal is to create an RTS experience that is faithful to the spirit of Tolkien's mythos,
with diverse, engaging, and balanced gameplay.
The Shadow and Flame Mod team is excited to share their labor of love with the Lord of the Rings community. With over 2 years of development since we released version 1.0, I'm so excited to share with you the newest addition to the mod, Rivendell. I hope you guys enjoy playing the mod as much as we did making it.
Version 2.0 is completely standalone and does not require having any previous versions installed.
Please refer to the Shadow and Flame 2.0 Official ReadMe for a detailed explanation of the changes.
In addition, for a breakdown of all the mod's features please visit our Wiki.
The Wiki is fan-developed and may not accurately reflect the specific numeric values of the individual aspects of the mod.
All material present in the mod is property of its respective creator. Any content that was not made by the Shadow and Flame team has been graciously donated for our use with full permission.
Installation Instructions:
NOTE: You may uninstall previous versions before installing this one.
If you are having issues installing, please join us on Discord so we may be able to offer assistance.
On behalf of the Shadow and Flame team we would like to extend our humble thanks to everyone who has contributed to this project. Most notably, the Age of the Ring creators and team, Nertea of The Dwarf Holds, Revora/The Third Age, and everyone whom we have communicated with in regard to the mod's development.
Also a large thank you to the growing community for supporting us and showing continued admiration and eagerness which has given us the drive to make this happen for everyone to enjoy.
Please join us on the official Shadow and Flame Discord!
Shadow and Flame version 2.0 Beta-tester signups are open!
The Official Trailer for Shadow and Flame mod for the Battle for Middle-earth
A brief article explaining the unexpected return of Shadow and Flame...
An article showcasing a new fortress map coming in Age of the Ring 7.0.
The Lord of the Rings the Battle for Middle-earth Shadow and Flame Mod Version 2.0 Release
Shadow and Flame - Version 2.1 Release The Shadow and Flame Mod team is excited to share Version 2.1. It is completely standalone and does not require...
Übersetzung für Texte (Fähigkeiten, Beschreibungen, Kampagnen, etc.)
This is the Official Release of Shadow and Flame Version 1.1
After 8 years, Shadow and Flame - Version 1.0 Released!
We've decided to release our last internal version of Shadow and Flame. Read on to find out more.
Congrats for keeping working on this mod, it is great that after so many years you guys still deliver fresh concepts, just an observation: I don't see the two buildings with tents fitting inside the castle, one is a tent that you build when you're moving and therefore doesn't belong in a permanent structure such a castle, and the other one, well it is a bunch of ruins so, fits even less, I love the idea of both but I think they're better suited to be in the single build plots around the map.
You know that is a very good point. Never thought about it like that. But we do have outpost and camps where it would make a little more sense. But I see your point. Thanks, maybe there are some new structures we could use.
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Just finish the good and evil campaign on my Replay, and looked for Mods, and found this one.
I'm excited, for what I had seen here on the Site.
Amazing.
i installed the way it says but it opens the regular bfme 1 game
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Hey there again.
If someone has any idea how to change King Elessar's stats (the Elessar you get from the palantir power as Gondor in skirmish/MP), I'd be grateful...
Cheers !
Hello there !
Great job on the mod, like it so far.
But, me being me, I wanted to edit a few things (health and damage output values, for instance).
I thus downloaded FinalBIG 2. Opened the SaF2.0.BIG file with it, found the gondor soldier health in the gamedata.ini file, changed it, saved, aaaaaaand.....
No change ingame.
And I can't figure it out.
Any tips ?
Cheers !
EDIT : Found out how to do it. Needed to change the file named Data\ini\default\water.ini
That did the trick. Except for Aragorn's health in the campaign...can't seem to figure it out yet ! ^^"
CP for units in Gondor seems to be wrong. Gondor soldiers are labbeled as 10 on recruit but actually take up 15, and for some reason I have an odd number that isnt a multiple of 5 or 10 in my gondor army in campaign (no damaged units) Where is the .big file stored for me to check these and fix?
So the problem units for gondor are Gondor Soldiers and Guards of the white tower.
GS were easy to fix, the indivdual units were simply set to 3 CP instead of 2, so I have managed to fix that. they now equal 10CP overall as advertised in the Barracks
GotWT are weird though, as its a 6 man horde and each man was set to 4CP indivudally, hence me getting a overall CP useage that ended in 4. Doesnt look like the editor reads 3.3333333 which is needed to make the CP for this unit equal 20.
I think going forward if the mod team are going to keep it as a 6 man horder, is to remove the CP, and make them more expensive (hero levels)
Would probably need to remove them from the Osgiliath mission and only have them spawn on the Minas Tirith level as one single unit.