ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 30 playable and unique levels in 3 different chapters (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

DISCLAIMER & IMPORTANT NOTE FROM THE DEVELOPERS

Blade of Agony is a fictional scenario based on the alternative narratives of the Wolfenstein game series by id software and Bethesda and the corresponding canon. It does not represent accurate history, our political stance or thinking of the development team. We reject any form of racial hatred, discrimination, (Neo-)Nazism, anti-Semitism or glorification of the Second World War.

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Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.

"You have given up", "You have given in to the shitstorm", "You have lost my respect".

After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.

The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?

As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been toned down, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).

Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World Exhibition in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.

The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in toning down the game was "What content is necessary to achieve that and what content can we do without?"

Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.

While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.

We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.

Thank you,
Daniel Gimmer
and the entire Blade of Agony development team

Blade of Agony | v3.1 "Achievement Edition" released!

Blade of Agony | v3.1 "Achievement Edition" released!

News 36 comments

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...

Blade of Agony returns! - Release date vor 3.1 announced

Blade of Agony returns! - Release date vor 3.1 announced

News 81 comments

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...

Blade of Agony | taken down for changes

Blade of Agony | taken down for changes

News 37 comments

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...

You demanded, we deliver | Discord!

You demanded, we deliver | Discord!

News

The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...

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boa gz4.12 fix

boa gz4.12 fix

Patch 6 comments

This is a fix for Blade Of Agony gz4.12 until we get an update

Blade of Agony | Full Release (v3.1, standalone)

Blade of Agony | Full Release (v3.1, standalone)

Full Version 340 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Post comment Comments  (0 - 10 of 899)
TheDeeGee
TheDeeGee - - 35 comments

Finished it this week for the first time, really awesome mod! I really liked the throwback level designs of Return to Castle Wolfenstein and Medal of Honor: Allied Assault.

Episode 3 had some unfairness to it and i ended up using godmode and ammo cheat here and there. For example the part with the Sherman Tank where you're forced to drive over a minefield and the enemy tanks can shoot you before you can see them. As well second to last level where you have to chase Hitler and you're not given enough RPGs to deal with all the tanks outside.

And then there are the notorious performance issues, even with my i7-11700 and RTX 4070 Ti there where some extremely unoptimzed sections where GZDoom spazzed out and locked itself all the way to 30 FPS. It doesn't help that GZDoom is single threaded ofcourse.

Hopefully a future update will address these issues.

But despite all that i really really enjoyed it, and i still can't believe it's free.

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gertetu
gertetu - - 6 comments

Excelente works!!

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Guest
Guest - - 706,886 comments

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RaNgeR024
RaNgeR024 - - 6 comments

Hello, I'm having an error that keeps appearing during the second mission of the first chapter, where you need to jump into the cave filled with sharks. The error is as follows:

"VM execution aborted: tried to read from address zero.
Called from FlatNumber.PostBeginPlay at boa.ipk3:scripts/actors/gatekeeper. zs, line 880"

Does anyone have any clue? Mind you, this is my second playthrough after many months. This did not happen in the first time, and the game ran flawlessly.

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Guest
Guest - - 706,886 comments

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Thorir
Thorir - - 590 comments

Is there any chance to have a dedicated tab to publish fan addons for this? I know that the devs have gone silent for ages now, but it would be great to be able to share some stuff and make the scene a bit more active and involved.

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Deadza
Deadza - - 102 comments

do you recommend any addons for this specifically?

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Thorir
Thorir - - 590 comments

I made an Allied Weapon Pack a while ago and without any better option uploaded it to MediaFire which by now has deleted it. I don't have it anymore on my hard drive so I am about to make it all over again from scratch. However this time I'd like to upload it to somewhere more lasting and where interested people can find it easily.

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Procket12
Procket12 - - 11 comments

You might not have to do that. I downloaded that weapon pack from mediafire. I can send you a copy if you want.

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Thorir
Thorir - - 590 comments

Thanks, but it's already done, during the weekend I have finished it and I think it got way better than the previous one. I can send you, if you are interested.

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