In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!
Tiberium Spikes now give more capture bonus value. (750)
Defensive Towers are more durable
Credits silos were rebalanced
Tiberium models are changed again
!!! Discordia AI has been fixed and improved !!!
GDI
GDI Arbalest - Fearsome defenses with dual laser arrays that can shred through even Epic Units if left unattended to, downsides being that it has to charge up for even a single unit and has to cooldown after firing.
ST/ZOCOM will also get it
GDI Thunderhead - Medium-ranged Beam Cannon equivalents with slow speed and lower range but high dps, however, it has to cool for a couple seconds before it can fire again.
ST will receive the thunderhead, ZOCOM wll not (Already has Disruptors)
GDI Laser Paladins - Extremely powerful variants of the MBT-06, Just one of them rivals a mammoth tank in terms of firepower with a chaingun to clear infantry. It comes with railgun by default but chaingun can be upgraded with AP Ammo
Only for GDI and can only be summoned via support power called "Paladin Onslaught" at the space command uplink
Steel Talons
Steel Talons Falcon - a Replacement for the Pitbull, it has better mobility and instead of rockets features a 75mm cannon, upgradeable with Railguns
ZOCOM
ZOCOM Hamerhead MK-II - Almost as big as Kodiaks, These are special variants of the Hammerhead with better statistics and firepower
Only for ZOCOM and can only be summoned via support power called "Hammerhead Feast" at the space command uplink
NOD
NOD Trebuchet Battery - NOD's own special defense that launches a barrage of rockets at enemies that dares ventures into it's range.
Black Hand's Ignitor Trebuchet / Marked Of Kane's EMP Trebuchet
NOD has received beam cannons again with better and improved statistics
NOD Shadow Teams - Now Benefits from laser capacitators and swoop infantry in a jeepie. Also flies faster :)
Black Hand
Black Hand now like ZOCOM"s [Sheriff] and Traveler's [Stellar] Prefix, it is joining them in it.
Ignitors, All Vehicles, Aircraft and Structures now apply burn damage to units, even their rockets do.
Marked Of Kane Shadow Teams - Now benefits from supercharged particle beams
SCRIN
SCRIN Void Column - SCRIN's Special Defense, Fires a single blast of dark matter capable of wiping entire infantry regiments in seconds.
Reaper-17's Imperial Void Column is much more durable than the other two
SCRIN Reaver - A Medium Artillery like the Beam Cannon but can fire while moving and clears infantry pretty quick.
Traveler-69's Stellar reaver is 5% faster than the other two
REAPER-17
Reaper-17 Decimator Assault Carrier - the most powerful variant of the PAC Family, it's ion storm drains the life of nearby units for its own with the invader fighters now equipped with laser arrays, this thing is a force to be reckoned with. It is very pricey, even more so than the Steel Talon's Sinister Kodiak
Added TE Conqueror (Reaper-17 Dominator Ravager) - Replaces the Decimator Hexapod but brings more firepower, 1 main Tiberium-Fusion blast any infantry clear as day while 2 smaller apendages fires laser arrays that have lifestealing capabilities similar to Sinister Mammoth Tanks, a ShardLauncher turret sits above the head for AA. With all these goodies comes with it's downside as it has shorter weapon range from 400 to 375 and its recyler system radius has been reduced from 450m to 350m, it also loses the ability to teleport.
DISCORDIA
Mirage Tank Model Change / Super Mirages are still the same in mirage heist
DSC Kronos Loadout - Can now swich between a inaccurate but faster firing sonic nullifiers or slow firing but accurate Laser Arrays
Thats it for all the major stuffs, theres a lot more inside the patch note and game itself. Do look out for the secret unit found in the Worldbuilder.
I want to thank these guys for the models and suggestions/advice
ItzTeeJay
Firehawk-Ph4ntom
Omaricious
Stygs
Carnius
Edit : I am aware of some bugs in this build, download link will be deleted and replaced with a label (Hotfix)
Edit 2 : Discord Server will be back some time later, Final Beta then comes the main "Stable" releases, not really any different but i'll try to fix and redo most or if not all of the stuff i have promised as well as DSC's stuff. If only i started this mod earlier would i have the time to do this, sadly not anymore.
Thanks for stopping by, See you next time. Godspeed.
Tiberium Dusk 1.26 BETA is here and available to download on ModDB! Featuring hundreds of gameplay changes, new units, artwork, sound work, new engine...
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Another new version for tiberium chaos and is the final beta. NOTE : If you downloaded 0.5 Beta before 8/9/2024, i suggest redownloading the patch again...
Tiberium Dusk 1.26 BETA is here. Changelog is within the file download. Enjoy this huge new update to the mod featuring new art, sound, physics, game...
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Are there any cool mods for the "Kane's Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?
Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.
So it can somewhat fight Infantry but this more Anti-Armor in general?
Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.
However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.
Basically it gives Disint Spam a proper counter other than "just kite them".
Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.
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Are there any cool mods for the "Kane's Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?
Can't exactly rework the campaign with mods as the world builder is stupid.
It isn't accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won't be a problem.
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what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror
First of all turn the model detail to high to do this launch the vanilla first after doing this you can open second install 4gb patch
Scrin Rebalances
Hmmm
Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.
So it can somewhat fight Infantry but this more Anti-Armor in general?
Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.
However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.
Basically it gives Disint Spam a proper counter other than "just kite them".
A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|
Maybe kane needs to feel my power again after all!
Downloading...
does this work with version 1.09?
guest257351, the latest official KW version is 1.02, not a 1.09, probably U mistaken with TW version.