Release version 1.1.0 of Danny's Weapon Mod 2. Enjoy!
- Pipebomb is toggle-able
- Pipebombs loaded in a map are (by default) the classic exploding type
- The player can toggle between gas/explosive with the reload key
- Pipebomb gas spawns less particles to reduce crashes
- Improved quick-kick animation
- Holoduke is replaced by the (liftable) Sentry turret
- New beast dead sprite shows green blood/jibs
- Weapon recoil is introduced to most weapons
- Reworked M16 + BAR reload animations to appear smoother
- Reworked M41A Pulse Rifle (artwork + animations)
- Doom shotgun reload animation includes hand + shell displaying
- Doom shotgun's reloading can be stopped early (press fire while mid-reload to initiate reload cancel)
- Added support for "mini" BOSS4
- Decreased size of flamethrower projectiles to prevent them from taking up nearly all of the player's screen
- Oxygen bar will display when the player is underwater without scuba gear
- Keycard icons will appear in the player's automap for easier map navigation
- Bullet impact sounds can be heard for flesh and metal (for enemies + player only)
- Shifted TILES014.ART over to TILES020.ART to avoid conflict with commonly used .ART files
- Added missing land_sand.wav file
- `DETHTOLL.mid` is replaced by the PSX version of dethtoll
- Bug fix with M41A Grenade Launcher pump sound not playing occasionally
- Bug fix with player initialization/spawning in multiplayer
- Bug fix with dead enemy corpses coming back to life not appearing/functioning properly
- Bug fix with reload sequence bugging out if the player is shrunken
- Several bug fixes with weapon switching
- Bug fix with chaingun-slot weapons ejecting double shells in recent eDuke32 builds
- Bug fix with plasma cannon projectiles being globally changed after player shoots them
- Bug fix with boot color not properly reflecting player color
- Bug fix with player not dropping the correct equipped weapon upon death
- Weapon switching is disabled when hitting the nuke button to prevent a bug with faulty weapon displaying when loading in the next level
- Bug fix where E1L3-style weapon resetting was not properly resetting player weapons
- Bug fix with selecting into shrinker slot resulting in faulty weapon displaying/acting up sometimes
- Bug fix with new beast glowing green when fading away via plasma cannon projectile
- Bug fix with knee not displaying properly when in a pal 6 sector
- Bug fix with some reload animations starting a frame ahead
- Used new game counter variables instead of player's counter variable to fix lots of gameplay-related bugs
- Cola machines + Vending machines can be interacted with (like in Duke Plus)
- They will initially eject loot, but then will eject food
- Addressed an issue with the Nuclear Launcher's blast radius damage not being effective sometimes
- Nuclear Launcher's explosion is more effective
- Addressed an issue with the Plasma Cannon's full charge white flash appearing multiple times on impact
- Improved visual display of fortune cookie text
- Addressed bug that occurs when using night vision and looking at a mirror
- Adjusted M41A grenade launcher magazine capacity to 5 shells
- Adjusted max M41A pulse rifle ammo
- Adjusted max M41A grenade launcher ammo
- Extra bullet ricochet sounds are added
- code cleanup
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