It is monthly devblog time and this monthly was totally, not at all, in any way, delayed by the release of Space Marine II we promise!
As we continue to build towards our next release, we of course have a new bunch of goodies to show off; starting with our new lore of magic! High Magic, a magic exclusive to the Asrai and Eonir, will be a new Lore of magic useable by both the player and NPC’s.
This magic will come with it’s own lore-related restrictions, primarily only being accessible to players that meet the culture requirements (Being an elf). Below we have a showcase of the magic itself in-game:
Apotheosis(High Magic) - ModDB
Soul Quench(High Magic Spells) - ModDB
tempest ( High Magic Spells) - ModDB
The Total High Magic Spells:
Apotheosis: Healing Spell in a Radius, units that join the area will be healed aswell
Soul Quench : Powerful Magical Projectile
Shield Of Saphery: provides all troops in the zone full ranged damage protection
Courage of Aenarion: Unit attack speed buff
Tempest: Powerful Vortex spell
Fiery Convocation: Area debuff igniting Units
Curse of Arrow Attraction : Enemy units suffer more ranged damage.
Following this we will be adding new careers to our new additional factions. The Spellsingers will be available for the Woodelves (Asrai), while the Eonir will have Greylord Wizards. Both are arguably amongst the strongest magicians across the Old World and their lifespan allows for the mastery of almost all of the Winds of Magic.
Spellsingers can learn up to 6 lores of magic but start with access to both Beast and Life magic. During the later stages of the career, there will be an option to dedicate yourself to the path of either a Dark or High Weaver, learning an additional Lore depending on your choice.
Apart from their massive magical power they are also able to call tree spirit units that will support armies in battles. Here is a showcase of the upcoming Spellsinger career, available to the Asrai:
Spellsinger
The Eonir on the other hand will have access to the Greylord career. Learning from the exiled mages of Ulthuan (Greylords) means to travel a thin path that could easily lead to catastrophic failure. The Greylords act for the greater good of the elves or the protection of Laurelorn, yet their methods are often questionable.
With their Fellfang they once controlled dragons, yet their mind control magic will have a different purpose in our mod. The Greylord career will allow for enemy units to be turned in battle, to fight for the player instead of against them.
Similarly to the Spellweavers, the Greylords will be able to learn up to 6 lores and wield them in battles.
3D art
Our 3D team also has a swag of additions for this monthly, working tirelessly to flesh out the world we are trying to represent with their stunning work. To start with, to go along with our newest career, we have the Spellsinger robes and much more:
2D art
We are also very proud to showcase our new Character Creation Screens for Eonir and Asrai
Character Creation Screens
Credits Valerio
Credits Valerio
Environment
We have worked on and expanded the campaign map, finishing up many parts of the upcoming playable areas and so we can show off a little peak of Athel Loren:
There will also be new enemies to encounter, in the form of a new Necrarch led Vampire Count faction. Zacharias the Everliving will lead this faction and help balance out the good vs bad faction count across our campaign map.
Zacharias the Everliving
There will also be more to encounter in and around the Brass Keep:
Credits to ArchExecutor (Return of Reckonig Team)
We thank our friends of the the “Return of Reckoning” project team who allowed us to use their illustration as a base for our brass keep.
Lastly we are excited to share with you our upcoming release logo, for our Season of Doom update!
Credits DigzLetraitplat
Thank you all for your your patience and support as we continue to work on this project! Your feedback and genuine care for what we do fuels the team with every update, we look forward to being able to share this release with you all in the future!
This mod is really what bannerlord made for. Thanks for continuing this project while taleworlds doing nothing.
Can't wait to see the next update team! :)
Update seems to incoming with big steps if logo is out :3
big steps indeed. We can't however mention a release date yet. So just lets say "soon(tm)"
How Soon? I don't know, The Greylord wouldn't tell me, I am now forcibly conscripted in his army. The Dark Gods Are but a distant memory now, I fight for the Eonir.
Good to see new pieces of armor for states troops soldiers, let me ask a question, theres a way to put voices lines from total warhammer inside in this mod? like karl franz voice lines and states troops units?
all of our voice lines are custom made, we are not adding any resources of other video games. please read the disclaimer.
This comment is currently awaiting admin approval, join now to view.
tfw no romanceable elf girl
Is there any chance to make Bandid/Heretic spawn Lair conquereble for the player?
Necromancer/Vampire characters need a places where to store summoned Undead when reaching the Party limit
Would be realy nice if some Lairs could be constructed by players atleast!
And when do we get Ghouls and Zombies?
Thats what town/castle garrisons are for :P
And no ghouls or zombies yet, but we hope to bring them soon-ish
This is the best thing ever.
Incredible work, as always !
So... How's it feel to almost solo-carry interest in the game now that TaleWorlds has stopped giving a ****? lol
One of the BEST mod!
can't wait to see sexy female wood elves!
Devblogs is something I wish KoA would have too. Great job!