Step in the boots of a Civil Protection Unit trapped right in the middle of the Uprising in this modification for Entropy : Zero.
As tradition dictates, it is now time to share some progress and look back at what we have achieved.
A lot has happened since the last article! Traitors are back with a vengeance, zombies are seeing an increased variety and Bloody is now somehow the smartest NPC in the whole game. But let’s take this one step at a time.
Traitors are now implemented in Episode 2 and they have a few added capabilities. Aside from manhacks and grenades, they can now also use flashbangs and molotovs! Below is a small preview of how that looks:
And we just released a gameplay video, showing the Traitors in their full glory:
The classic zombies have seen an increase in variety. Citizen types, medics and rebels have now been added to the roster, hopefully making fighting these guys more interesting!
Zombiefied citizens are less nutritious than other zombies, which makes the headcrab more likely to detach once damage has been received.
Rebel zombies have more health than regular zombies, but carry weapons and grenades with them, which should give players a reason to engage this type.
Medic zombies are similar to rebel zombies, but carry health related items. In conjunction with the health vial feature (seen in previous updates), this should make for an interesting dynamic.
The models are using Steven Cabbage’s and Maestra Fenix’s models, which you can find here.
Bloody is now capable of dynamically switching between the weapons he carries as well as consuming the various gadgets he has on him.
When he is running low on health, he will either consume the health vial or the battery, which will fully restore his health. Likewise, depending on range, Bloody can switch between different weapons in his arsenal.
These changes should really help in elevating Bloody as an NPC - he’s acting almost like a player would. We really hope people will enjoy their time with him as an ally.
The mapping progress has been somewhat slow, but steady. Unlike Episode 1, we’re developing these chapters non-sequentially, which makes it harder to grasp how far we already are. At the current pace, we are expecting to have half of the maps in a playable state by the end of the year.
Below are some pictures of our progress.
Since last time, the YouTube channel has become eligible for monetisation. If you want to support us financially, now is your chance! All earnings are currently planned to go into the fee for a definitive Steam release, afterwards, everything else will be divided among the team members. If you become a channel member, you'll be able to see weekly updates on some of our progress.
It has been exactly one year since the release of Episode 1. Since then, the original file has received over 36,000 downloads and is comfortably sitting at a 9/10 review score. Those numbers are a lot higher than we ever could have anticipated and we are all incredibly glad for everyone who has played and enjoyed our mod.
We’re also very happy to see the amount of discussions, videos, fan-art and addons dedicated to Uprising to this day. The amount of talent poured into these things is incredible and we often share things with the rest of the team to marvel at them collectively. It goes to show that three years of hard work paid off.
As we’re wrapping up the developer playthrough, we had many reasons to reflect on Uprising’s development.
Interestingly enough, there never came a point where we seriously considered stopping. We had a very productive start (thanks COVID lockdowns), the team and scope kept on growing and after having gained such momentum, the thought of stopping seemed ridiculous. While Episode 2’s development had a more rocky start (partially to be blamed on a lot of real life things), we are slowly getting back into shape and will hopefully regain the old momentum once more. You will be able to judge yourself in the next anniversary article!
For a more detailed retelling of Uprising’s development history, you can either check out our developer commentary playthroughs or read through the second anniversary article, where the progress up to that point is discussed at length.
To give back to everyone, we decided to share some of our development screenshots, as well as our ENTIRE Episode 1 map source folder, which includes the campaign, several prefabs, a LOT of test maps and some old, scrapped maps.
You can take a look at all of it here.
Thank you for reading, here’s to another year of solid modding! We’ll hopefully see you again in the next one…
An update celebrating reaching second place in Mod of the Year 2023, featuring information on Episode 2, an update to Episode 1 and highlighting other...
A progress update on the second episode, showing new locations, features and redesigns as well as some background information about Episode 1’s development...
Entropy : Zero - Uprising's first episode is now live!
After three years of hard work, we are finally ready to release Entropy : Zero - Uprising's first episode to the public!
The full release of Entropy : Zero - Uprising's first episode! Please press "Read more..." for installation instructions, licenses and known issues.
此补丁为《熵:零 - 起义》的简体中文完全本地化补丁,包含文本汉化、贴图汉化和汉语配音。 共有21位网友共同参与本地化项目。...
И так заранее скажу: Это очень сырая альфа версия, по этому вы будете наблюдать резкую...
Entropy: Zero - Ayaklanma, bir Entropy: Zero Uprising modifikasyonudur. Bu modda Türkçe dublaj, Türkçe altyazı, Türkçe oyun içi yamalar, daha...
材質、字幕、文字訊息等翻譯。2023/08/18 更新。 部分遊戲內文字提示疑似包含在地圖檔中,尚無找到可編輯方式。
Traducción al Español para Entropy : Zero - Uprising.
I know it's already been said here about projected textures bug, but what if I don't have the function to set shadows to high?
Probably one of the best mods I've ever played.
The best mod I've ever played from this website. Rivals EZ2 with its storyline and lore references. Can't wait for the next Episode to release, seems like we're in for a fun couple of years with all these new EZ mods releasing.
are we gonna get episode 2 before the end of the year?
No. Episode 1 took three years, while Episode 2 has barely been in development for one year and will probably take longer. Though we will not make any release estimations, as that almost always sets players up for disappointment
i had no idea
It has been like 3 months now... where's the progress update?
You can receive weekly progress updates and sneak peeks by becoming a member on our YouTube channel.
Other than that, we will post on ModDB whenever we think we have enough to share. Three months is barely any time to show anything worthwhile, so it will probably take more time still.
Oh, I see. I wish I could become a member... if I could have a credit card. (Sorry for the late reply tho)
cant wait for episode 2!