Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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Hello Everyone! We hope you've all had a great week.
If you've been following our social media or the Discord, you will have seen that we have been extremely busy hosting many dev streams, and lots of behind the scenes showcases of upcoming content - chief of which has been our work on expanding and optimising the roster of GLA base defences.

There are a few reasons for this new expansion. One thing that we try to do with every major update is to set content up so it is future proofed as much as possible ready for version 2.0. As such we have decided to change how GLA base defence upgrades work under the hood, allowing for the potential of more variants and upgrades going forward. We've had the classic options of 'Camo-netting' or 'Fortification' as upgrade paths since the GLA were reintroduced in version 1.7, and after seeing how enthusiastically many members of our internal team were to some of the unique GLA defences added in Rise of the Reds: HanPatch, we thought it was time to modernise how these defences worked and make the process of adjusting these defences easier for ourselves and submodders in the future. Thus, we are capitalising on these new optimisations and will be adding in a 3rd 'special' variant for all GLA defences in 1.9, as well as also optimising their models to be less CPU intensive. This is the first of those optimisations, the reworked tunnel network.

GLA Tunnel

During the 2010s, many of the extremist movements that would later unite into the Global Liberation Army used different methods to control their territories. While the Middle Eastern groups operated in a nomadic fashion in between their attempts at capturing local population centres, the Central Asian groups used their region's vast mountain ranges for shelter.

After the founding of the GLA under Warlord Mohmar, both methods saw extensive use and evolved with each other. Whenever the GLA seized control of a city, it imposed a brutal occupation regime which conscripted the local population into forced labour, serving as supply porters or construction workers. Those who were deemed especially undesirable or rebellious, if not executed outright, were assigned dangerous tasks like mine clearing or tunnel digging.

The more the GLA found itself on the back foot against the US-Chinese coalition, the more it moved its operations underground. Originally built as connections between natural cave systems or the basements, sewers and subway lines of major cities, this Tunnel Network became the logistical backbone of the organisation. It was not only used for fast and covert troop movements but also as a shelter for high-ranking leaders and common followers alike.

As the bombardment intensified, the tunnels served as protection for the family members of GLA fighters, who would support their men and fathers by re-building equipment, tending to the wounded and maintaining battle-damaged vehicles underground. On the surface, the entrances of the Tunnel Network were often modified with additional equipment.

GLA Tunnel Camo

Tunnels equipped with camo-netting are concealed from the enemy. This makes them uniquely useful as forward staging points for raids, ambushes and backdoor infiltrations of enemy bases from unexpected directions.

Render Description: MARS2588

GLA Tunnel Fortified

Fortified Tunnels can withstand more damage. In addition, they are equipped with the salvaged turrets of broken tanks for stationary fire support, making them the ideal kind of tunnel for a defensive perimeter.

Render Description: MARS2588

GLA Tunnel Crane

When equipped with a crane, Tunnels can provide repair support for vehicles and buildings on the surface. This is typically seen inside the perimeter of a GLA base, where concealment and defence are less of a concern.

Render Description: MARS2588

As I'm sure your saw, and have seen on our social media channels, the tunnel rework is the first of a few updates to the other GLA defence structures, so if you want a sneak peak of what's coming soon check those out 😊

That's all we have for you this week, stay safe, look after yourselves, and if you feel a loud rumbling underfoot, it's probably nothing and we are totally not expanding the tunnel network to specifically your house. Don't worry about it.
Till next time generals!



USA update: Four wheeling Part 2

USA update: Four wheeling Part 2

News 24 comments

Hello everyone, we are back this week exploring the changes to the US Ambulance.

USA update: Four wheeling Part 1

USA update: Four wheeling Part 1

News 19 comments

Another 2 parter, this week we are exploring the new Humvee Kits.

China Update: The Sword and Shield of the Party

China Update: The Sword and Shield of the Party

News 30 comments

Hello everyone. This week we are exploring some unique General Jin exclusives that are making their way into 1.9.

USA Update: Beam Breakthroughs

USA Update: Beam Breakthroughs

News 18 comments

Hello generals! This week we are exploring the new models for the Avenger and the Microwave Tank, as well as some fun little extras at the end, just for...

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ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 240 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 579 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 303 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 29 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 11 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 27,197)
JackGranger
JackGranger - - 112 comments

Does the "Mechanized Infantry" upgrade add THs to Helix bunkers as well?

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MaelstromX103
MaelstromX103 - - 2,255 comments

Nope. Only to troop crawlers

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Guest
Guest - - 706,849 comments

the game is having low framerate when I played this mod

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ThiccestRicc
ThiccestRicc - - 125 comments

That is likely due to you overloading the game with too many AI's at once, and too much starting cash.

For optimal performance we recommend no more than 3 AI's on a smaller 4 player map with $10k starts. Anything beyond that will likely cause significant frame drops as the game persists.

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TLau18
TLau18 - - 39 comments

Sorry, this might sound dumb but after installing the mod on Steam, how do I launch the game? Every time I use the shortcut, it launches the default game.

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ThiccestRicc
ThiccestRicc - - 125 comments

Best practice is to use Gen Launcher when playing the mod on Steam

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Guest
Guest - - 706,849 comments

When is the new version of the kod expected?

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MaelstromX103
MaelstromX103 - - 2,255 comments

When it's done

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Guest
Guest - - 706,849 comments

i got one question and one question only:

eca general willem van der meer will tbe the ultimate turtling choice in 2.0 right

i love turtling in rts games

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MARS2588 Creator
MARS2588 - - 1,010 comments

Note that "ultimate" is a relative term here, but Willem will have unique static defences, special replacements for certain base buildings that give him better "infrastructure" than the other ECA generals who are more default in this regard, as well as a number of unique units to support a defensive playstyle. This makes him the most defence-oriented general of a faction that is already more defensive by default than the others.

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Guest
Guest - - 706,849 comments

thats what i wanted to hear thanks!

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